The changed dialogue helps, but I've noticed some new things that could be changed.
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Since you want comments on the menu, I'll start with that. Honestly, I think there's too much going on on the main menu now. I don't think it's really necessary to know how many steps I've taken or how many battles or saves I've done on the main menu, and I'd prefer the party members status to take up the space instead. Currently the health bars a bit hard to read since the numbers cover up chunks of it, and status' don't show on the main menu which makes it difficult to judge how my team's doing with a quick glance.
I also had an issue the the selection graphic, it's pretty much just a red line at the top and bottom, and it's hard to see what's selected. It's pretty much completely hidden when selecting a party member, which makes it annoying when I'm trying to chose a certain person. If the graphic was completely colored (red or something that stands out) it would be easier to tell what I've selected in the menu.
While it didn't come into play during this demo, I think it'd be a good idea to decide how you're going to tell players what is they can interact with and what they can't. I only knew I could interact with the alien eggs because it was done in a screenshot, if I hadn't seen that then I probably wouldn't have tried since nothing else seems to do anything when I try to interact with it. Unfortunately players can't read minds, so it needs to be clear about what can be interacted with and what can't be (either by having the characters mention it, having the items be differently colored than other things, or even just having sparkles). There are a lot of ways you can do it, so maybe play around and figure out which way works best.
Battles were fine, I decided to grind to level 3 for everyone so the lavalite battle was pretty easy. I do have an issue with how enemies are highlighted when you're choosing who to attack though. Right now all enemies are highlighted, the difference being that the selected one is solidly highlighted while the non-selected flashes... Which is kinda confusing since the active party member is shown by flashing. Figuring out how to have only the selected enemy be highlighted (flashing or solid) could really help make it easier on the player. There's a minor thing that bothers me with the battle log, it says things like "Eridenus does Blast!" or "Pyxis does Salvage 1!" and it sounds odd to me. Replacing the 'does' with 'uses' would help.
Just a small graphic thing that's been annoying me, Ceres' bust hovers a pixel above the message box while the others all are flush. It's not really important, but if you adjusted it so it matched the others I think it'd look better.
I will look into this. I fixed the last thing already, even though I have not uploaded the new demo with it.
Don't know about highlights in battle, it is done by script. I will see about it though. Battle log is very simple to fix.
Okay, I will tell the players about doing things to the eggs. Maybe add more interacting as well.
Menu - selecting things. That is a problem with the windowskin. I found a good windowskin that doesn't have that, but it has a major graphical error. I think I will have to leave that... Why do you want to see status on the main page? All you have to do is select Status... I prefer the new menu more. I am sorry, I am NOT a programmer, or at least not in Ruby.
@Nicke made the menu script, maybe I will ask him about how to do it, or look more into the script instructions?
What I will fix - the very last error you said, the battle log and the alien egg interaction.
I will tell you one other thing. Characters are getting a major change. A very major change. You will have to wait for the next demo to see what it is, but it is very large!