The most easy way to make RPG Maker MV android, no programing

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Started by firecat 1 posts View original ↗
  1. It takes hard work to make an app, so that is why I looked into a possible way to do it very easy. The first one I did is perfect for hobbyist because the app can be made unlimited number of times with no ads, however no way to put it on google play without pay. Second one does allow you to place your game in google play but you are limited to 50mb or pay monthly for 250mb.

    Requirements:
    Websitetoapk (windows only software at the moment)
    https://websitetoapk.com

    If you pick https://cocoon.io
    - Cocoon.io Signup
    - Android apk signing tool V2
    - If new to google play developer: one time $25

    If mac on Cocoon.io
    - One test device (iphone/ipad/etc)
    - Xcode
    - Membership for Itunes Connect + $99 if first time/renew; yearly cost.



    Websitetoapk Steps
    First you make a web version, it can be android export but it is the same thing. Open websitetoapk program, pick "local html website", name your app, if you wanted; change location from desktop to another place like a file, click "choose folder" it should be "www" file, click "generate apk", wait a few mintunes and your app is ready.

    Other details
    - Blue means paid content, this will be the $10 one app creation and the $40 year plan.
    - If you did not buy websitetoapk you got a debug version, this can not be used in google play or Amazon. However you can share it to the world like a file.
    - You can make your already web version into apk but people can not play it offline.
    - Plugins do work, no difference in performance, plays like it's PC counterpart.
    - Android only


    Cocoon.io Steps
    Make zip file, copy everything on www file (do not move www file to zip, index.html needs to be seen), Check if under 50mb (ignore this if you paid), upload the game to the site, click on your new game, click on android on the left side of screen (ios too if you wanted to upload to apple store), change bundle id, change it to landscape (It can be both), yes on fullscreen, click save that looks like a disk.

    Congratulations you have a debug apk/ios file ready for phones. The debug can not be use to upload to google play or apple store, you need what google and apple requires signing.

    Signing

    Android
    - Download this program https://shatter-box.com/knowledgebase/android-apk-signing-tool-v2-apksigner
    - Follow the steps
    - Repeat again with the title, alias, passwords and lastly uploading the keystone.
    - Click add; it is now ready for google play.

    IOS
    It was too big to list, someone however did make an article about it: https://shatter-box.com/knowledgebase/publish-your-game-to-itunes-ios/

    Building it
    Press "compile", wait a few seconds or more, download your file/apk by pressing the droid/ios icon found in the left side of the box. Now you have a game ready for phones.

    Other details
    - The paid $8/month Cocoon gives more 250MB, faster building time; $69/month 500mb, better support, Encryption for Every Project; $199/month 2GB, and "The best support".
    - You can change the name in the name section, if you don't you would see HelloCocoon.
    - Icon and slash screen can be change by going to "icon" or "splash", while nothing happens with splash, leaving the icon can make it look like Cocoon icon.
    - Cocoon plugins have yet to be tested, use it if you understand how it works.
    - Unconfirm if multiplayer, admob, socal, notifications and in-app purchases works.
    - You can make unlimited number of the app including the signing apps for anything.

    Thank you for reading, hope this helps to make it easier for anyone to make apps.
    Video link tutorial: