- "Sentai" means "squadron".
- "Super Sentai" is a very popular superhero TV show in Japanese for everyone. It is the original TV show where "Power Rangers" from USA takes much of its footage from the Japanese tokusatsu Super Sentai, produced by Toei Company. As you may notice, Power Rangers had lowered the age-target from Super Sentai, so I would say... USA didn't "translate" Super Sentai into America-version that much (more like 90% copy when come to Japanese-term ones, such as samurai and ninja). But I am not talking more about this since it will get off-topic anyway. Sorry, guys!
Basically, my projects would be much like Super Sentai ("Power Rangers" to the huge fans of PR, instead of SS) where my heroes I make would be some colorful medieval-dressed heroes (should gone to suits but i don't really know how to make them, lol. Not a big fan of pixel-artist) fight against monsters around, like the usual RPG games would...
BUT!
Because of Super Sentai projects, it also require them to call the giant mechas (Zords in PR term) to fight as well as gattai ("combine" in Japanese) into a whole giant robot...
The main question is how do I make the game check the separating heroes between humans and robots?
I mean... they don't really need mechas to travel around the whole map (unless a special interact for take an action, like a red sentai member call a drill mecha to use its drill dig down into the underground map to travel), right? So, how would I make mechas and giant-robot appeared in the battles without have them show up on the traveling-hero-mode map?
And yes, I kinda want them be levelup-able, so... yeah.
Or should it be more like... Final Fantasy's Summoner's "Summon" ability from sentai members (any which each one must do "Summon" for each mecha, instead one for all mechas unless otherwise (Such as Megaranger's Mega Ship (Power Rangers in Space's "Astro Megaship") which is a single zord that can even transform into a giant robot, instead three~five mechas to combine)... Then while using mechas, any of them would use another "Summon" but this time "Gattai" where they would "sacrifice" themselves into one whole hero?
I was only asking if anybody have a better thought about the mechanic (not "robots", i mean "game system" term, xD) between sentai members and mechas?
Should it be used as "Summon" ability which would cost them the turn to skip or two (for summon and combine both) OR some useful plugin that I may overlook to use for this case?
Also, how can I do the "giant-version" battle in battle, so that players will able to know the monster have been turned into giant outside of "cutscenes" (basically, random grinding battles for mechas to level up)?
Also, how do I calculate the giant combined robot's stats from stats? HP that I can do by number of mechas' percent of current/max HP together to carry over (Example: when five mechas has 50% HP start gattai, add them up (250%) then divide by that amount (5) = 50% of combined-robot HP to start off... if three mechas, it would be 150% / 3 = 50% anyway.)
Please help me to complete my Sentai projects by to learn how to use giant-battles mechanic. =D
I can even credit you too, for helping me this, if you like. =)