This is a game about a captain whose boat is sunk by a rock from underwater (similar to the story of Titanic). He swims to a nearby island to find a way to get home, and luckily he seen a boat boarding on his way past the island.
The goal of the game is to get to that boat, so you can get back home safely. If you do not get to the boat in a certain amount of time you lose your only chance to live.
Instructions
The game will explain how to do all the things you need to know.
Gameplay
You have to sneak past enemies across the island to reach the boat. There are a few obstacles, like platforms that move and fall.
A list of the things the game offers:
- Stealth.
- Visual timer.
- Many movement improvements.
- Platforms.
- Jumping.
- Minimap.
- Game over common evented.
- No title screen or menus.
- Score system to see how good you did based on how many times you were caught.
- Improved message system.
- Messages from the actor without a message box appearing.
Screenshots
Spoiler


Download
With RTP
Without RTP
Credits
Assets - Tekepon (http://www.tekepon.net/fsm)
- Katsuki Kiyoto (http://usui.moo.jp/rpg_tukuru.html)
- Closet (http://eurs.blog65.fc2.com)
- Moghunter (http://www.atelier-rgss.com)
Music
- Aaron Krogh
Scripts
- Victor Saint (http://victorscripts.wordpress.com)
- Yanfly (http://yanflychannel.wordpress.com)
- Jet
- JV Master
- Mr. Bubble (http://mrbubblewand.wordpress.com)
- KMS (http://ytomy.sakura.ne.jp)
- Moghunter (http://www.atelier-rgss.com)
If you have anything to say about the game feel free to post here, and I will fix it as soon as possible if it is deemed worthy.
Conclusion
I made this for fun and in a short time frame, and if I don't win the competition it doesn't matter that much. I wanted to see if I could outdo all the projects here in a much less time frame to test my skills as a designer and developer.