The Free Archives (Formerly Animations Archive)

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Started by hadecynn 474 posts Page 3 of 24 View original ↗
  1. You are working so hard, hadecynn. Thank you so much! Keep up the good work! Loving these animations! :)
  2. In the case of skills that target all how does the game know to use it on each enemy or to just use the animation once?
  3. KeroTani said:
    In the case of skills that target all how does the game know to use it on each enemy or to just use the animation once?



    In the Animation window, under "Position", setting it to "Center", "Head", or "Feel" will cause the animation to play once per enemy, setting it to "Screen" will make it only play once. Note that this means you could have a screen-wide animation that only targets one enemy/ally.
  4. hadecynn said:
    In the Animation window, under "Position", setting it to "Center", "Head", or "Feel" will cause the animation to play once per enemy, setting it to "Screen" will make it only play once. Note that this means you could have a screen-wide animation that only targets one enemy/ally.


    Ah I see.
  5. Hey, thanks for making these! They are awesome and I will be using them in my projects. I'll be following this thread closely from now on, hehe ...
  6. Good Morning RPG Maker Forums!


    Today's release is one of my personal favorites so far (and not just because it took me the longest to make). There are only 2 component sheets, but in reality there are 4 separate parts. Due to the way the animation is split into two phases, the first half and the second half can already be used independently. I figured it would be better to leave them in the same sheet because you could then use the second slot in the Animation engine for a completely different sheet to make your own effects. I know that each component actually isn't just one special effect, but given how many layers there are in this animation, we'll start from here, and if people REALLY want each effect on its own, then I'll think about it.


    === GIF Showcase ===


    Flare


    20160120_Flare.gif


    === PNG Download ===


    Flare - Full Animation - https://www.dropbox.com/s/u6z06u9fwf4gtje/XFlare.png?dl=0


    Flare - Component 1 - https://www.dropbox.com/s/76odt8vx6faw4uw/XFlare01.png?dl=0


    Flare - Component 2 - https://www.dropbox.com/s/p5c2lwf1ge2176u/XFlare02.png?dl=0


    ===========================
  7. You need to archive these or put them in a blog so that it's easier to find and install these lovely animations.
  8. Hehe, the Flare animation looks like the animation for Flare from FF14. Awesome work!
  9. This is breathtaking work! Thank you for sharing. Is it possible to do your take on a single meteor? 
  10. Alkorri said:
    This is breathtaking work! Thank you for sharing. Is it possible to do your take on a single meteor? 



    View attachment 29485


    The effect is the easy part... Implementation in MV? Not so much...
  11. This is amazing. Now I can make my crashing ship!


    But yeah, I have to try and see if I can pull it off :)
  12. Well, I guess I kinda got it to work... bonus release for the day:


    === GIF Showcase ===


    Comet


    20160122_Comet.gif


    === PNG Download ===


    Comet - Component 1 - https://www.dropbox.com/s/zop0tdwjjhbsfeo/XComet01.png?dl=0


    Comet - Component 2 - https://www.dropbox.com/s/zl7gb4cp5ewyd5t/XComet02.png?dl=0


    =====================


    Note that the version contained in the json file will not work on every screen resolution/enemy size. Chances are you'll need to adjust accordingly. Please don't ask me how to do it for your game.
  13. I have no idea what the Animation.json is, but I will figure it out! Much thanks, hadecynn :)
  14. Alkorri said:
    I have no idea what the Animation.json is, but I will figure it out! Much thanks, hadecynn :)



    It's in the data file. It contains all the data for the animations of the game.
  15. This is some amazing work. Hate myself for not saying so when I found it a few days ago. Gotta give you credit where you deserve it.


    If I might give an idea, perhaps some emblems that erupt upwards from ones feet, sort of like those pesky trap spells from The Elder Scrolls games.


    My other idea would be sideview only but sending a flock of birds or a horde of bats at the target from a centralized point. Sort of like a druid might send his bird friends or a vampire his bat swarm at the enemy.
  16. @hadecynn - links are down (all of them).


    I don't know if this is just temporary or not..
  17. AwesomeCool said:
    @hadecynn - links are down (all of them).


    I don't know if this is just temporary or not..



    Check Forum Announcements. Admins are transferring all attachment/files to third-party hosting at the moment.
  18. Beautiful animations, great work! Thanks for sharing this