Good morning RPG Maker Forums!
I would like to take a moment to talk about what's in store for Animations Archive in the future. As many of you have undoubtedly noticed, there has been a considerable time gap since I've last shared new resources here. While a part of that was because I was busy building
my own site so I don't have to worry about an untimely forum update messing up all my formatting and images, another more critical reason was because to me, the line between Animations Archive and the
Animations Collection have blurred considerably since the end of
Season 1 and the release of
Quantum. I felt that both the artistic direction as well as the function and positioning of these two 'brands' have overlapped too much, and that really limited my creativity.
As I reflected on all the posts in this thread (and thank you all for your fantastic support! 110k+ views, sheesh!), an idea finally occurred to me that would be able to separate the nature of Archive from that of Collection.
Whereas Animations Collection will continue to be designed for in-battle skill animations revolving around different themes, Animations Archive will now focus more on utility animations.
These utility animations will range from those that could be looped on maps, to animations that could be used in conjunction with plugins to display state effects in-battle. Of course, they can still be used as skill animations, but the creative direction I take will be somewhat different from that in the past. I believe that not only would this help me push beyond my artist's block, it will also stimulate opportunities for the community to discover new ways of applying animations to make all our games richer, better, and that much sexier. Here are two examples to help illustrate the concept of utility animations, these will be released in the near future:

An animation that could be played on top of treasure chests, resource gathering spots, or other points of interest.

An animation that could be used for character status effects or states. (Super Saiyan mode, anyone?)
As I near the end of putting together Animations Collection III: Thaumaturgy, I am eagerly looking forward to the next chapter for Animations Archive, and I hope you are as well.
- hadecynn