Just a little background. I plan to set the game in a decadent gothic city that was destroyed 100-200 years before by an unknown disaster. The majority of the population was killed, leaving behind opulent amounts of wealth in a dead city plagued by scavengers/thieves, madmen, and things only glimpsed in nightmares. Gangs come from all over the world just for the chance to rob the dead and to follow the legend of the fallen star whose landing is rumored to have caused the disaster that cursed the city. Everyone knows that whoever touches a fallen star will be granted whatever wish their heart desires. Mordheim inspiration, fam.
The only mockup I've made so far that does look like complete garbage. I'm thinking of using a minimalist art style like Hyperlight Drifter or Kingdom. Side note: does that name sound as stupid as I secretly think it does? The Death Due Us?
Now the combat is the part that sounds tricky to me. I was considering a turn-based combat system that relies heavily on exploiting your enemies weaknesses while managing your own on the fly. Standard attacks alone do very little damage, to the point of being near useless on their own. Only special damage types do any real damage and are blocked by the same damage type. To work this in, every character has buffs that add a certain type of damage to their attacks and protects them from another at the same time. You can only have one buff up at a time, meaning you can only have one attack and one defense up. It's like switching stances. It sounds like there'd be a lot of potholes in this type of combat system, but I can't think of any before starting it. Any thoughts?