Quick legal question regarding boss design. I haven't decided on actually using it (because reasons) however I managed to come up with a decent "broken pieces" boss. What I mean is that the boss splits into pieces with a flash of light, and then proceeds to move to the other side of the room by one piece at a time before another flash reforms the boss. On top of that, reducing the boss to a certain amount of HP while in combat also triggers a boss split and therefore ending the battle sequence until the boss reforms itself and you engage combat again. And to complicate matters further, you only have a second and a half to start a combat sequence before the next split begins.
Obviously I'm using a different name for the boss, but I'm not sure about any other specifics to be aware of if I do end up using it.
Obviously I'm using a different name for the boss, but I'm not sure about any other specifics to be aware of if I do end up using it.
@EthanFox Pretty good advice in general, but you need to differentiate patents and copyrights. Copyrights is the legal framework that applies in game making, not patents, unless you're creating something technical (like you're creating a Game Engine like UE4). Copyright laws aren't as strict when it comes to the conditions to own the rights. In his case you're right that a general game mechanic can't be appropriated, but if for example it's the exact same fight, technically the game devs of the other game could sue, and then it would come down to the judge examining the case (copyrights are usually a case by case thing).