I'm making a fast paced puzzle game, and I have the enemies that move in a certain way.
I go into a new event, put its picture in, set a custom move route, then say what happens when I touch it.
However, when the enemy is offscreen, it doesn't move at all.
If I go up to see it, it moves, but otherwise it just stalls.
I would like to keep some consistency, so anyone know how to fix this?
The Characters Don't Move Offscreen?
● ARCHIVED · READ-ONLY
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Events, who have a custom move route, will stop moving if they're away from the screen by default in Ace.
You can force them to move however, using another event that uses the move route command. That's one solution. Another is fiddling around with the script settings. There was one other thread recently about the same thing that had instructions, please look for that one (in the first, second or third page of support). -
Er, I can't use the other set move route, or maybe I can but it would take a lot more work... could you please be more specific as to which support page, there's a few... :p
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# Put [update] in the event's name and the move route will always update.## ~Kreadclass Game_Event < Game_Character #-------------------------------------------------------------------------- # * Determine if Near Visible Area of Screen #-------------------------------------------------------------------------- alias_method:)krx_alfix_ge_nts?, :near_the_screen?) def near_the_screen?(dx = 12, dy = 8) # YEA compatibility if $imported && $imported["YEA-CoreEngine"] dx = dy = nil end # YEA compatibility return true if @event.name.include?('[update]') return krx_alfix_ge_nts?(dx, dy) endendDoes this fix it?
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Yes, thanks! :D
Now back to creating... -
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