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A world of dreams and reflections, where you play as a boy.
Venturing across down the road, you will encounter memories.
A hidden memory lies the key to your choice. The choice to
accept your fate or defy against it.

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A very, very short game where you play as a boy, traversing to a world so unknown to him. It is also a very minimalist game.
As the boy traverses the road, he encounters memories. Memories that which is not his own. He must endure those memories and traverse down the path as you encounter his only positive memory he can find, the Turtle.
A world colored in mostly blue. You must be the overseer to this child, ensuring his safety and making it through to the end. As a menacing monster continues to watch your steps, you need to ensure that he heads down the set path and discover the memory that saves him from his dark time loop he is in.
As the boy traverses the road, he encounters memories. Memories that which is not his own. He must endure those memories and traverse down the path as you encounter his only positive memory he can find, the Turtle.
A world colored in mostly blue. You must be the overseer to this child, ensuring his safety and making it through to the end. As a menacing monster continues to watch your steps, you need to ensure that he heads down the set path and discover the memory that saves him from his dark time loop he is in.
Note: This project is completed in roughly 2 weeks on a deadline.
Features:
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- A short game (estimated at roughly 5-10 minutes or 10-20 minutes depending on your response and reactions)
- Most of the art assets are made by me.
- Very little sound is used.
- Some draft design picture illustrations as memories and some as unfinished sketches and drafts.
- A very "autobiographical" tale.
- No Battles and No Menu Controls, you have to reach the end to return to the Menu.
- Two Endings, One Bad and One True Ending.
- Most of the art assets are made by me.
- Very little sound is used.
- Some draft design picture illustrations as memories and some as unfinished sketches and drafts.
- A very "autobiographical" tale.
- No Battles and No Menu Controls, you have to reach the end to return to the Menu.
- Two Endings, One Bad and One True Ending.
Credits:
Music:
Feather Waltz, Blue Feather and Stages of Grief by Kevin MacLeod (incompetech.com)
Scripts:
NerdiGaming - Title Screen
Art Assets:
- Mostly done by me.
Versions:
v.1.0.0 - Completed game released
v.1.0.1 - Cleaned up some parallax issues with some of the backgrounds.
Screenshots
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Now available at Gamejolt and Itch.Io for alternate descriptions and download links.
Direct Download Link:
RTP Version v. 1.0.0
Non-RTP Version v. 1.0.0
RTP Version v. 1.0.1
Non-RTP Version v. 1.0.1