The Alchemist's Son: Legend of Atimus

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Started by mlogan 11 posts View original ↗
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    With some encouragement from this great community, I am finally creating a topic for my entry. Thanks for pushing me, guys and gals.​
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    Background:
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    Legend of Atimus is actually the third story in The Alchemist's Son series. The series came to me during another contest a couple of years ago. A week into working on my project, I realized that I didn't want to do it and out of somewhere, the idea for this bumbling, insecure character who has to step up to the plate and prove to himself he CAN do it was born. I also enjoy crafting and so Leo became the son of a world-famous alchemist who could never seem to meet his father's expectations. Along the way, he was aided by his best friend Teya and an unexpected ally, the local bully and thief, Tor. Through this story we begin to see a bit of redemption in Tor.
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    The second story, TAS: Island Days, was inspired by another contest - the summer contest two years ago. I had an idea for a mini-game to submit but not the time to do the contest. Knowng instead that I wanted to expand TAS series, I began building a story for Leo, Teya and Tor around this mini-game. Life got in the way however, and all RM work was dropped for a long time, until this past winter holiday, when I picked up Island Days again. I've been working fairly steadily on it since, as much as a working mom of two can. Or was, until this contest came up. My ultimate goal was to have several smaller games with individual stories that tied into an overall theme and would connect together.​
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    When I saw this contest, I knew it was an opportunity to work on expanding my ideas for the series. As soon as I began to think of ideas, I knew that I wanted this piece centered around Tor. A writing piece I'd started for Ideas in Ink became my inspiration. I wasn't entirely sure where the story was headed when I came up with an idea for a puzzle with its own story. Originally, this small piece was supposed to just be a fun side note. However, the story of the puzzle quickly became more as I realized what a great tie-in it would be with the overall story. Thus, the title of Legend of Atimus was born from this puzzle.    ​
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    Story Synopsis:
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    Tor comes from a typical fantasy-rpg world, one devoid of modern aminities such as electricty and modern plumbing. He is bewildered to wake up and find himself in a world far different from his own, with no idea of how he got there. As he tries to escape and find his way back home, he recieves aid from two very familiar allies. He also discovers an ancient legend that may just not be a legend after all.
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    Screenshots:
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    Features
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    - Security camera stealth system​
    - Unique holographic puzzle​
    - Chemistry and weapons crafting​
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    Personal Note:
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    I have delayed posting this thread for a lot of reasons. Primarily, it is because I am a perfectionist and I know that there is a lot about the current game that needs to be reworked. I almost didn't submit what I felt was a subpar game to the contest, but felt I owed it not only to myself but to my children, who sacrificed a lot of their summer for me to make this, to go ahead and submit it.
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    Don't get me wrong - I am proud of what I have accomplished working on my own in a month's time. But it is hard for me to open myself up in this way when I know there are so many things wrong with it (believe me, I've got a list of fixes going). That said, I decided it was time to be a big girl and put this game out there for all of you to see. If you decide to try it out, I hope you will see some of the things that I feel are strong points. And if crashes on you, I'm sorry. :D  ​
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    Official project submission: http://contest.rpgmakerweb.com/game/view/id/547
    To learn more about the series and read my (desperately needing an update) development blog, you can follow the first link in my siggy.​
  2. I thought you weren't going to start a thread! Congrats, mlogan :)
  3. Oh I didn't mean I would never start a thread (sorry if it sounded that way), I was just planning on waiting a bit and in particular until I had a chance to fix some things. But several of you have made me realize I need to be a big girl and go ahead and do it.

    And thank you.
  4. Looks pretty good, I'll have to give it a whirl!
  5. I am working my way back into this project with a focus on fixing the many things that need to be fixed. I decided to first tackle some scripting things that were on my list - mainly a better looking menu and journal/quest system. I've been able to work through and get some scripts working - XAIL Delux Menu and Journal, as well as Yanfly's System Options. They are functioning together nicely now. I am working on integrating some new, modern era icons for the icons list on the right as well as the items and weapons in game play. Here is a picture of the menu so far - a big improvement, imo, over the old one. Of course when the Luna Engine comes out it may change completely.

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    Next is going to be adding items to the journal/quest log. (I'm still not sure what's better to call it - thoughts?) I think this will help the game flow tremendously and make it a bit more apparent to the player what to do. It will also force me to add a bit more exploration and interesting bits (hopefully) to the game. So yeah, there's a bit of an update. :)
  6. I realised you have zero vote on the contest entry (But now it's 1 because I voted it), and even there're no replies. 

    I'll figure out why that happened as trying your game on this week. And planning some shot for you.
  7. @mlogan - For some reason, Tor doesn't strike me as the type to have a journal, so Quest Log? That menu does look nice! Is that some kind of achievement system?

    Looking forward to the Luna Engine too :)
  8. @kartersaint - Thank you for your vote! No votes so far because I've not really promoted. I came very close to not suiting it because of the things that I knew were wrong with it. I guess to me it doesn't feel quite complete, so it is what is. But I truly appreciate your support.

    @Alkorri - I'm not sure if that was the aim of the original script or not. I actually took a lot of stuff off - monsters defeated and such. I like the idea of an achievement system though... And yeah, that's what I was thinking about the journal too...
  9. Um... I'm afraid but your game is unpolished. 



    I can't check that laptop, it seems like the thing that deactivates that green things (I can't sneak through those scientists). That chair is impassable.

    And after I left the game and load my data that deactivated a mouse option, the game's going weird ways. Actually I don't like a mouse option for RPG Maker games. Just my personal idea, but it gets messy....

    Anyway, I can see why you are not really proud of your work. Don't worry. It can be good if something has been fixed.
  10. I appreciate you taking the time to attempt my gme and give me some feedback. I will look into all of your points.

    However, please do not be mistaken. I have never said that I wasn't proud of this game. I put in a lot of hard work over the month of June for this and I am proud of what I accomplished. Knowing a game is far from polished and not being proud of it are two different things.
  11. Then I made miss speculation. I'm sorry about that. Anyway, I'll play more your game after that issue is fixed.