Hi there guys.
I'm just trying to find a solution to a problem that I always had and never managed to solve it.
In my cutscenes, I use some pictures that I create personally in Photoshop and then use the command "show picture" to make it appear on the screen. Sometimes, when there's something happening, like a hit or things like that, I use the command "move picture", making it go left and right, or up and down, to simulate the impact and giving the player a feeling of camera shaking.
Now, sometimes I have characters saying some stuff over these pictures. Even if I have my voiceactors, sometimes their voices are so heavily edited with Audacity that you cannot clearly understand what they're saying, so I usually use a text box with the character's image on the left to write down the speech.
And here comes my problem: when the picture is moving, if I imput a text box, it will stop the movement. So I get:
1) Shaking starting
2) Text box with dialogue stopping the shaking
3) Rest of the shaking
I would like the shaking to continue while the text box is there...
Is there a chance to do this?
Thank you in advice.
Text over picture blocking movements
● ARCHIVED · READ-ONLY
-
-
Text boxes stop a lot of stuff happening on the screen.
I would consider using two events - one for the "background" stuff that you want to happen, and one for the text boxes. Use switches or a variable to keep them in sync.