Text Bar

● ARCHIVED · READ-ONLY
Started by Death10 5 posts View original ↗
  1. Text Bar




    Author: Death10




    Introduction




    Running text




    Script




    *Call script:




    -On: $game_system.ads_option = 1




    -Off: $game_system.ads_option = 2




    -Change:




    +Text: $game_system.ads_x = "Text"




    +Background: $game_system.ads_back = "Back.png"


    Spoiler
    Code:
    #==============================================================================
    # ** Text Bar
    #==============================================================================
    # Author: Death10
    # http://gamesvts.com
    # http://taotrochoi.com
    #==============================================================================
    # *Call script:
    # -On: $game_system.ads_option = 1
    # -Off: $game_system.ads_option = 2
    # -Change:
    # +Text: $game_system.ads_x = "Text"
    # +Background: $game_system.ads_back = "Back.png"
    #==============================================================================
    
    $game_system = Game_System.new #DataManager.load_normal_database
    
    module Cache
    def self.load_bitmap2(file, hue = 0)
    	@cache ||= {}
    	if file.empty?
    	 empty_bitmap
    	elsif hue == 0
    	 normal_bitmap(file)
    	else
    	 hue_changed_bitmap(file, hue)
    	end
    end
    end
    
    class Game_System
    attr_accessor :ads
    attr_accessor :ads_on
    attr_accessor :ads_x
    attr_accessor :ads_option
    attr_accessor :ads_back
    alias initialize_ads initialize
    def initialize
    	initialize_ads
    	@ads = "Text Bar"
    	@ads_back = "Graphics/Titles1/#{$data_system.title1_name}"
    	@ads_option = 1
    	@ads_on = 1
    	@ads_x = 0
    end
    end
    class TB < Window_Base
    def initialize
    	super(0, 0, 544, 64)
    	self.opacity = 0
    	#$game_system = Game_System.new
    	check
    	refresh
    end
    def check
    	case $game_system.ads_option
    	when 1
    	$game_system.ads_on = 1
    	$game_system.ads_x = -contents.text_size($game_system.ads).width
    	$game_system.ads_option = 0
    	when 2
    	$game_system.ads_on = 0
    	$game_system.ads_option = 0
    end
    end
    def refresh
    	check
    	contents.clear
    	cx = contents.text_size($game_system.ads).width
    	if $game_system.ads_x == -cx
    	$game_system.ads_x = 544
    	else
    	$game_system.ads_x -= 0.5
    	end
    	if $game_system.ads_on == 1
    	contents.blt(0, 0, Cache.load_bitmap2($game_system.ads_back), Rect.new(0, 0, 544, 32), 160)
    	contents.draw_text($game_system.ads_x, 0, cx, 32, $game_system.ads, 2)
    	end
    end
    def open
    	super
    	refresh
    end
    end
    
    class Scene_Map < Scene_Base
    alias caw create_all_windows
    def create_all_windows
    	caw
    	@ads = TB.new
    end
    alias update_ads update
    def update
    	update_ads
    	@ads.open
    end
    alias utp update_transfer_player
    def update_transfer_player
    	utp
    	case $game_system.ads_on
    	when 0
    	@map_name_window.y = 0
    	when 1
    	@map_name_window.y = 44
    	end
    end
    end

    Screenshot




    Spoiler
    1ce5ac2072bf056d847281ede6b84bde_39102533.untitled.png
  2. I actually love this! I can use this for updates and such. Good job~!
  3. Error found...

    Script 'Text Bar' line 73: NoMethodOccured

    undefined methods `-'  for nil:NilClass

    Help Please?
  4. Your screenshot isn't working by the way. Might want to re-upload it somewhere. Well then again this is from 2012, lol.
  5. Needs a reupload. Also, this doesn't come with a back.png, so it's not useful unless you provide your own thing...