Hello all. What I'm trying to do is, after one specific quest is completed, the light on a specific quest event shuts off. I can't seem to figure it out. Also, anyone know of a way to have different lighting per event page?Thanks! :)
Terrax Lighting: Turn Off Specific Light Event
● ARCHIVED · READ-ONLY
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For lights turning of, you can read the plugin's help file to learn how to switch lights open or off:
To turn on and off lightsources in the game, do the following:
Give the lightsource the normal def : Light 250 #FFFFFF and an extra number so it becomes 'Light 250 #FFFFFF 1' (If your using the optional brightness and direction place it after those (Light 250 #FFFFFF B50 D2 1)
To turn on this light use plugin command : 'Light on 1'.
The plugin command will also trigger SelfSwitch 'D' on the targeted light(s).
To turn off the light use plugin command : 'Light off 1'.
You can reset the switches each map with the option or manualy by the plugin command 'Light switch reset'
You can also turn off lights with the kill-selfswitch defined in the parameters.
You can change the color of the lightsources that have a id. Use plugin call 'Light color 1 #FF0000'
As for the different lighting per event page, to my knowledge, there is none; it would have been great if the command had been placed as a plugin command instead of as a note... The help file explains how to set lights using regions instead of events, though, so maybe the solution lies there, superposing an event with a region. I don't know if an event can than change a region on an active map, but an event and a region would at least offer two lighting possibility for a same spot. -
Thanks for the reply! I've tried this for a long time, unfortunately. Whenever I give my light event a number, it doesn't show up at all:(. I even tried the few tutorials out there, specifically one on Driftwood Gaming's channel. Still can't get it to work. Any recommendations on a good alternative to terrax besides Khas?For lights turning of, you can read the plugin's help file to learn how to switch lights open or off:
As for the different lighting per event page, to my knowledge, there is none; it would have been great if the command had been placed as a plugin command instead of as a note... The help file explains how to set lights using regions instead of events, though, so maybe the solution lies there, superposing an event with a region. I don't know if an event can than change a region on an active map, but an event and a region would at least offer two lighting possibility for a same spot. -
You mean they don't appear on the map if you try to give them number as explained in the help file? If so, could you provide a screenshot, maybe it's only a "spelling" mistake...
Unfortunately, I would say Terrax's Lighting System is the "less bad" lighting plugin I have found so far... I mean, it is not bad per see, I'm not pointing any finger, as I wouldn't be able to do better (or even, wouldn't be able to code a plugin at all...), but it certainly lacks in versatility and user-friendliness, that's for sure. I wish Yanfly would make one! -
I agree! Love Yanfly plugins! I'm not at my computer atm, but I use the note tag Light 150 #FFFFFF B30 1. I've tried it without the brightness, too (Light 150 #FFFFFF 1). When I add the "1" the light doesn't function at all. :(You mean they don't appear on the map if you try to give them number as explained in the help file? If so, could you provide a screenshot, maybe it's only a "spelling" mistake...
Unfortunately, I would say Terrax's Lighting System is the "less bad" lighting plugin I have found so far... I mean, it is not bad per see, I'm not pointing any finger, as I wouldn't be able to do better (or even, wouldn't be able to code a plugin at all...), but it certainly lacks in versatility and user-friendliness, that's for sure. I wish Yanfly would make one! -
Strange, I get the same result here... Is the script broken? I hadn't used/tested this function yet. Does anybody understand what's going on?
Edit: Ha, I think it might have something to do with the "selfswitch D" part...
The plugin command will also trigger SelfSwitch 'D' on the targeted light(s).
I'm not sure about what it means. Does it just mean you have to use a selfswitch to change from one event page to the other for the "switch" event? Or is it the "light" event (the one with the note) that has to have a selfswitch turned on? -
Strange, I get the same result here... Is the script broken? I hadn't used/tested this function yet. Does anybody understand what's going on?
Edit: Ha, I think it might have something to do with the "selfswitch D" part...
I'm not sure about what it means. Does it just mean you have to use a selfswitch to change from one event page to the other for the "switch" event? Or is it the "light" event (the one with the note) that has to have a selfswitch turned on?
When you assign a light a number, you then also have to give that event the plug in command to turn on that light. If you've set an event to have it as "light 1" for example, you then need a plugin command telling it " Light on 1"