Target specific using message?

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Started by diablodevil2 3 posts View original ↗
  1. Just curious if it's possible, as I've seen some interesting uses of tags in other places, though I don't exactly remember. Is there a way to /n or something similar in the Using Message on skills? Like, say..."(Actor 1) uses Cure on (Actor 2)", or "(Actor 1) uses Smack on (Enemy 3)", that sort of thing? 

    Thanks for the help!
  2. (actor 1) can be replaced with \N[1]

    if you open show text event command. and let your mouse stay still at the typing field for a while... all default escape character will show.

    ex: \V[1] -> variable[1]

    if you're using any message script like yanfly's, modern algebra, victor, etc... you can look at the script header for extra escape character they added. for example if i remember correctly... modern algebra has escape character that let we only show the text if certain switch is on.
  3. The battle log text does use draw_text_ex, so escape codes would be possible. However, I don't believe there are escape codes for skill or enemy names, and even if there were, I think it would still require script changes (in Window_BattleLog and maybe Vocab) to do the kind of changes you're talking about.


    Moving to RGSSx Script Support