Hello!
I am looking for a way to make a skill be able to target 1 to X number of targets. Yanfly's Target selection plugin let's me target either 1 or all targets but I want to be more specific with my skill and of course divide the damage/healing of the skill by all targets.
Is it possible with lunatic mode? if so how should I do that?
Target Selection: Targeting up to X numbers of targets.
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I don't use this plugin but Yanfly Target Core has this feature listed on the website:
Skill and Item Notetags:
<Target: Target x Random Foes>
This targets a single foe and then adds x random alive opponent members. -
@Aloe Guvner I think he was meaning the number BETWEEN "one" to "X", not "X" directly. Think of it as a dice to roll which would be 1 through 6, not "always" 6 random targets. He did wrote "1 to X number of targets" on his post.
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Oh ok, I wasn't sure because the wording wasn't clear. I was thinking a skill like "Triple Slash" which hits 3 enemies or "Quadruple Slash" which hits 4 enemies. But it could be "Random Slash" which hits like a dice roll like you said.(1, 2, 3, 4, 5, or 6 enemies, the number of enemies hit is randomly decided)
@sign550 Can you clarify better what you are asking for and give some concrete examples? -
Probably what Sign550 means:
Magic Spell: Fire (can target 1 or more)
dmg formula 1 enemy: a.mat
2 enemies: a.mat / 2
3 enemies: a.mat / 3
and so on... that's what I thought of when reading his post. Unfortunately, I'm also stuck at something similiar. -
That would be too easy to fix, =O
a.mat / (the script-call here to check how many targets)
Haha. -
@Jachan
[mod]Spamming a thread with unhelpful posts is not appropriate. Please do not do it again.[/mod] -
First of all, I am not spamming, o__O
Or otherwise it should be like, least 10 total posts of mine in here.
Second, I thought it was helpful. =( I was trying to help, not the other way.
Can't believe I got troll-scammed down... -__- But fine, whatever.
All more reasons why I don't like things about forums. >__>
It will be my last post here anyway.
Wish you luck with your problem, sign550. Sorry if my posts are nothing but "unhelpful" to you. -
Oh ok, I wasn't sure because the wording wasn't clear. I was thinking a skill like "Triple Slash" which hits 3 enemies or "Quadruple Slash" which hits 4 enemies. But it could be "Random Slash" which hits like a dice roll like you said.(1, 2, 3, 4, 5, or 6 enemies, the number of enemies hit is randomly decided)
@sign550 Can you clarify better what you are asking for and give some concrete examples?
I am looking for a way to make a skill be able to target X amount of targets.
For example: I have a fire spell. That fire spell could have 1 target. But after I choose a target it won't proceed to executing the spell but let me choose another target and so on until there are no more targets to pick. let's say I choose to target 2 targets when I'm up against 4 targets with the fire spell. I click on the first target and then proceed to target the second one, if I click on either the first target or the second one it will then execute the spell.
But like, that's just an example for what I'm looking for.
Of course, I'm not talking about random targeting because that's not the point. I simply want an improved version of yanfly's "single or all targets" which would be "single or more" -
So... is it possible or not?
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From glancing through the Yanfly Target Core and Yanfly Selection Control , I don't believe it is possible. Of course, this is not precluding the possibility that someone else could come up with something clever within the bounds of the existing plugins.
During enemy selection, the base RMMV code moves on as soon as the 'ok' button is pressed, there's nowhere where it allows the players to press the 'ok' button several times, remember which targets were selected, and then move on. This isn't changed either in the Yanfly plugins (the relevant function is near Scene_Battle.prototype.onEnemyOk)
I think you would be better served making a request in the 'JS Plugin Requests' sub-forum, so that hopefully someone can write it for you. -
I see.
Well I can try in the requests forum then.
Thank you all!