Target Rate based on Party Order

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Started by TheDarkShenzi 7 posts View original ↗
  1. Hi everyone. I'm just starting out in RPGMaker MV and I'm getting a pretty good feel of it, but I'm a bit stuck regarding target rates.

    Basically in my game there are 4 active characters in a battle. I want the party leader (Slot 1) to have a higher Target Rate than Slot 2. Then Slot 2 have more than Slot 3, and Slot 4 to have the lowest.

    I understand this can be done individually on a per actor/class basis, but what if the party order changes, or the player swaps out characters into different party slots?

    Any feedback is appreciated. :)
  2. You could have an event run on turn 0 of each battle, giving party member #1 a state which gives them a higher target rate, than party member #2, and so on, etc.
  3. Ah I see what you mean, thanks. Just one additional question on that though.

    How do I reference the party slot in the battle events? I only see "Entire Party" and specific actors. Would it be a case of having something else turn the party slots into variables? If so how do I do this?
  4. That I'm not sure off of the top of my head. If I think of a solution I'll let you know!
  5. I believe I've just figured it out.

    In the Troop Events, using Control Variables allows fetching ActorIDs of specific party slots. Combining this with your suggestion of assigning States that last until Battle End seems to be working in my preliminary testing.

    Thank you so much for your suggestion! :D
  6. To add to this, you’ll need something to ensure the state stays if they are KO’d and resurrected, as all states disappear on death.

    There are plugins for that though :). Can’t recall any off the top of my head but maybe Yanflys states does it?...
  7. Thank you so much for pointing that out. I've found that Yanfly's "StateCategories" expansion of "Buffs&States Core" allows for tags for states to persist through KO, but also become immune to any Recover All effects.

    You've saved me a lot of future grief. :D