Hum Archeia for tankentai
the possible issue is with the Battle Camera ?
I would love a complete description because I work currently on the V.0.5 of journey so if you tell me the issue you have I might be able to fix the issue in question.
thanks for your further answer
Tankentai
● ARCHIVED · READ-ONLY
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Can you elaborate? I don't recall any tankentai issues since I don't think anyone has tested it that indepth yet.
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well most of time Tankentai have the Incompatibility because of the Battle Camera
and the turn sequency
this can occurs with a lot of script
like
- Battle Popup
- battle background
- custom battle scene add-on (like your ctb)
- Battle Custom Hud
So for return to Luna~Spoilerfor be more clear with the Battle Custom Hud
this can occur the battler don't do action in good time (like animated face )
this because Battle Cameras use a Alias method of "Turn_start", "turn_end"
but a lot of battle script use the BattleManager.turn_start (if I remember)
some script with tankentai can occur weird little glitch like Moghunter ATB who when the battle start
this zoom but after the next turn this stop of zooming simply because he overwrite a specific section who make the battle camera stop to refresh the battle camera
I tried with your CTB but this result this annihilate the battle camera
the reason why this do nothing is because Tankentai have a "Before_turn" who make a dezoom the battle but the section who bug is "turn_start"
the reason why is your battle system have data who handle this special turn system who are not recognize by the battle cameras who only use two method in the scene_battle
the methods are here :
alias turn_start_scene_battle_n03 turn_start def turn_start turn_start_scene_battle_n03 N03.camera(nil, N03::BATTLE_CAMERA["TURN_END"].dup) endalias turn_end_scene_battle_n03 turn_end def turn_end turn_end_scene_battle_n03 for member in $game_troop.members + $game_party.members N03.set_damage(member, member.sv.result_damage[0],member.sv.result_damage[1]) member.sv.result_damage = [0,0] @spriteset.set_damage_pop(member) if member.result.hp_damage != 0 or member.result.mp_damage != 0 end set_camera_wait(N03::TURN_END_WAIT) N03.camera(nil, N03::BATTLE_CAMERA["BEFORE_TURN"].dup) if $game_party.inputable? @log_window.clearso how you build your turn system don't use at all these method so the battle camera don't know when refresh.
for fix this kind of issue you can manually call the Camera zoom via these two method
the Major Issue will result with the Turn sequence and battle_cameras
but the only part I suggest you to check is the battle Hud for know if they have any issue
like if they animating their face they have delay or just not animate.
and obviously battle popup are incompatible (this need to be fix in the v.0.5 anyways)
(HO my I hope my big blabla..is comprehensible...)
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I still don't get it....
It works fine here? -
Like I say I don't purchased Luna (I project to buy it when I get money)
so I don't tested is because you said this can have issue with it so if this works fines this should be fine then
the only part you will need to watch on Tankentai are
- Battle Camera (principals cause of incompatibility)
- Battle Poppup
- Turn Sequency
this was just for ask if you notice any bugs so it will be possible to me to correct this in the V.0.5 of journey~