Talking in battle scene befor the battle starts & Conditional branches in battle?

● ARCHIVED · READ-ONLY
Started by Paladin-Cleric of Awesome 8 posts View original ↗
  1. Quick question. How do you make it so a text box will appear before the player has to choose battle options?

    I had though this had been asked before, but I had a look and can't find any mention of it.

    I'm using yanflys battle command script.

    Also...

    I'm trying to set some conditional switches in the battle scene.

    The first is to set the set the timer and the second to change one state to another.

    1. I set the timer to count down from 1 min

    2. I open a new event and add the conditional switch for "When the timer reaches 0", and then set the dog to Howl and the state Alert to be added to the player.

    3. I set this event window to span the battle

    4. I open a new event window and set it to battle also.

    5. I set a new condition where if the player is already inflicted with Alert, it changes to High Alert.

    But whenever I test this, it reaches the end of the times and the battle aborts and the game screen shuts down, both during test and in game itself.
  2. In the troop tab insert your dialogue set to tun on turn 0
  3. Man do I feel stupid now. lol.

    Thank you!
  4. I often find that it's the simple things that I can't see.

    For your other query, are you doing this in additional pages in the troop tab?  I ask because I'm not sure what you mean by opening a new event.
  5. Yeah, in the toop tab there's the option to open different event tabs, you can choose battle, turn or moment. So far the only one the text for "Hhowl" shows up on is moment... but i can't choose any fight options. I'm at a loss. I'll try to upload some pics.

    Spoiler




  6. Ok, I dumbed it down for myself. Because the timer wasn't working out I changed it to turns.

    I would still really love to know how to do the timer thing though,
  7. Weird, whenever I try to repeat your commands the battle closes by itself when timer reaches 0:00
  8. Yeah. That kept happening to me. which is why I decided to go with Turns rather than the timer, which is disappointing. sigh.