MZ - Tales of Frah'Akin RPG [UPDATED DEMO 2.0]

● ARCHIVED · READ-ONLY
Started by Aeghite 83 posts Page 4 of 5 View original ↗
  1. Heya, I played your game briefly and did an impressions video. You can watch it here if you are brave! There will be some overlap with some of the points made below, but there's value in hearing reactions to things in real time, too.

    Just as a warning, I tend to be one of the harsher critics on here so steel yourself for what's to come.

    Some notes up front:
    • I played the demo on Steam.
    • I did not encounter any performance issues (although my PC is quite new and has decent hardware like a 4060Ti, IE it is well above standard RM requirements).
    The review
    • Character art looks good and is consistent. It also creates a style that makes the elves look like they have a distinct culture.
    • Mapping is beautiful. My favorite touch are the reflections in the castle and the water.
    • I just realized this is one of the only RM games that actually understands how rugs work (IE they are not amorphous blobs that take the shape of the room). Thank you!!!
    • Aehlevander has a hunky, smooth voice.
    • Combat seems like it could have potential but I didn't get far enough to see.
    • Dragonbones enemies and custom sprites look great.
    • Action sequencing looks good and is not over-indulgent.
    • Overall, the game feels like a professional (but small indie) production.
    • I didn't do the side quest to talk to Senersis. I was not given any idea where they are. This does not seem like the type of objective worthy of "you have to figure it out" since our character- presumably- knows this village and where this person lives.
      • Also there was not any additional tracking for this. If this is an important step, like if it adds a party member or gives important gear, it should have its own quest.
    • The lore is beautiful and I appreciate the narrator's efforts to pronounce such complicated names, but there is simply no way I'm retaining this info. This is too much to dump on the player especially since it has so little importance on the immediate story.
      • Speaking of this narrator, I'm sorry but his mic quality is unacceptable and his read lacks engaging inflection.
    • The mouth flaps only play briefly and do not follow the length of dialogue.
    • The chibi sprites are nice but I do not feel they match the rest of the art.
    • Why does Aehlevander turn into a human? It's cool that he can do that but it seems like most of his combat potential is locked behind turning back into a unicorn, forcing the player to waste a turn at the start of combat.
    • I appreciate that the player gets to gameplay at a fairly reasonable pace but there is a LOT of it for a first zone.
    • Ennea's motivation feels vague. It would be a good idea to show what the danger is. An inciting incident that drives her reason to go on this adventure. As it is, it's unclear why she NOW chooses to run off and doesn't create a sense of urgency.

    I wanted to mention the encryption method. It only takes me 6 seconds or so to actually get fully into the game, but I saw a comment of it taking someone 5 minutes. Now while I do think that's an outlier, it's worth thinking about the reasons WHY one would do this. I've heard it's to protect plugins from being stolen. But I think this is a very small perspective. This is the same sin as DRM; you are making 99.9% of your players go through hoops just to punish 0.01% of your players. I get that in our small community it seems like a big deal to protect plugin authors but in the WAY LARGER gaming community... no one gives a crap and has no reason to steal them.
  2. woootbm said:
    Heya, I played your game briefly and did an impressions video. You can watch it here if you are brave! There will be some overlap with some of the points made below, but there's value in hearing reactions to things in real time, too.

    Just as a warning, I tend to be one of the harsher critics on here so steel yourself for what's to come.

    Some notes up front:
    • I played the demo on Steam.
    • I did not encounter any performance issues (although my PC is quite new and has decent hardware like a 4060Ti, IE it is well above standard RM requirements).
    The review
    • Character art looks good and is consistent. It also creates a style that makes the elves look like they have a distinct culture.
    • Mapping is beautiful. My favorite touch are the reflections in the castle and the water.
    • I just realized this is one of the only RM games that actually understands how rugs work (IE they are not amorphous blobs that take the shape of the room). Thank you!!!
    • Aehlevander has a hunky, smooth voice.
    • Combat seems like it could have potential but I didn't get far enough to see.
    • Dragonbones enemies and custom sprites look great.
    • Action sequencing looks good and is not over-indulgent.
    • Overall, the game feels like a professional (but small indie) production.
    • I didn't do the side quest to talk to Senersis. I was not given any idea where they are. This does not seem like the type of objective worthy of "you have to figure it out" since our character- presumably- knows this village and where this person lives.
      • Also there was not any additional tracking for this. If this is an important step, like if it adds a party member or gives important gear, it should have its own quest.
    • The lore is beautiful and I appreciate the narrator's efforts to pronounce such complicated names, but there is simply no way I'm retaining this info. This is too much to dump on the player especially since it has so little importance on the immediate story.
      • Speaking of this narrator, I'm sorry but his mic quality is unacceptable and his read lacks engaging inflection.
    • The mouth flaps only play briefly and do not follow the length of dialogue.
    • The chibi sprites are nice but I do not feel they match the rest of the art.
    • Why does Aehlevander turn into a human? It's cool that he can do that but it seems like most of his combat potential is locked behind turning back into a unicorn, forcing the player to waste a turn at the start of combat.
    • I appreciate that the player gets to gameplay at a fairly reasonable pace but there is a LOT of it for a first zone.
    • Ennea's motivation feels vague. It would be a good idea to show what the danger is. An inciting incident that drives her reason to go on this adventure. As it is, it's unclear why she NOW chooses to run off and doesn't create a sense of urgency.

    I wanted to mention the encryption method. It only takes me 6 seconds or so to actually get fully into the game, but I saw a comment of it taking someone 5 minutes. Now while I do think that's an outlier, it's worth thinking about the reasons WHY one would do this. I've heard it's to protect plugins from being stolen. But I think this is a very small perspective. This is the same sin as DRM; you are making 99.9% of your players go through hoops just to punish 0.01% of your players. I get that in our small community it seems like a big deal to protect plugin authors but in the WAY LARGER gaming community... no one gives a crap and has no reason to steal them.
    Thank you so much for the feedback! I appreciate it :LZSproud:
  3. New Update!
    Tales of Frah'Akin now has a tutorial!
    New to the game? No problem! Learn the basics like controls and navigating the quest system with ease.

  4. Unicorn party member?? sign me up.
  5. Cover image3.pngMajor Demo Update!

    Tales of Frah'Akin Demo ver 1.5 patch is here! This patch brings many graphical, audio, and gameplay adjustments as well as new features. Thank you for your patience and happy gaming!

    ver.1.5 Patch Notes:

    [Fixes]
    The Polish translation has been refined and adjusted.

    [Visuals]
    Some of the scenes have been adjusted.
    Custom font in the Main Menu.
    Updated battlers.
    New battle animations.
    Collectible plants and herbs are now highlighted.
    New preloader animation.
    Updated armor and accessory icons.

    [Sound]
    Added more custom music and sound effects.

    [Gameplay Updates]
    Monster skills have been adjusted and balanced.
    Added a new Quest System with pointers.
    Added a Skill learning system.
    Added a Tutorial System accessible from the Main menu.
    Added a Teleporting System.
    New houses are available to explore.
    Included a new game mechanic - Cooking.
    Added a new interactive minigame - Chess.
  6. Working hard on character abilities! Here’s a preview of Lucien’s battle skills in action, featuring a brand-new battleback!

    Every hero in Tales of Frah’Akin has unique abilities—stay tuned for more!

  7. New Tales of Frah'Akin Official Trailer!
    Get a fresh look at the world, characters, and combat of this hand-drawn indie JRPG!
    Don’t forget—Kickstarter launches March 31st!

  8. Tales of Frah'Akin now has an official YouTube channel! :LZSproud:

    Here’s a battle preview featuring the Seed of Life combo skill—where Enea & Aehlevander team up to heal the party!

  9. Tales of Frah'Akin Livestream!

    Lifestream.png
    Join me on Saturday, April 12, for my first-ever livestream of Tales of Frah'Akin!

    I’ll be showcasing never-before-seen content, including the new World Map, and hosting a live Q&A session to answer your questions!

    Plus, one lucky viewer will get to name an NPC in the game!

    Date: Saturday, April 12, 2025
    Time: 19:00 CEST (Poland, Germany, France)
    18:00 BST (UK)
    1:00 PM EDT (New York)
    10:00 AM PDT (Los Angeles)

    Watch it live on my YouTube channel:
    Aeghite

    Don't miss this adventure!
  10. Introducing Aehlevander, the steadfast unicorn and loyal companion in Tales of Frah'Akin!
  11. Cover image6.png

    Demo Update!

    Tales of Frah'Akin Demo ver 1.9 patch is here! This patch brings many gameplay adjustments as well as new features. Thank you for your patience and happy gaming!

    ver.1.9 Patch Notes:

    [Fixes]
    All the localization problems (undefined) have been adjusted.
    NoteI is now visible when clicked.

    [Visuals]
    New icons have been added for Butter and Cheese.
    Interactive icon for all stoves has been adjusted and now appears only when you learn Cooking.

    [Sound]
    Added a few more custom sound effects for Ness, footsteps, and Cooking.

    [Gameplay Updates]
    The intro scene can now be paused and skipped.
    Cheese can now be found and picked up in houses.
    Adjusted the clothing change scene in Ennea's Room.
    Adjusted the scene in Master Fennlisher's house.
    Added more Tutorials for Skill Learning, Combos, Exploration, and Battle Comand Window.
    You can now pet the cats and dogs!
    WORLD MAP is now available to explore in a smaller capacity!
  12. Last chance2 small.png

    Tales of Frah'Akin has reached 73% funding on Kickstarter!

    1 WEEK LEFT!

    Join the magical world of Tales of Frah’Akin
    Retro anime cutscenes
    ⚔️ Strategy-based combat
    A heartfelt, story-rich adventure
    13 playable characters
    Created with love by a solo dev

    Kickstarter:
  13. 1 week left. This is so close. :kaoswt: The final push. Good luck, Aeghite!
  14. TESTOSTERONE said:
    1 week left. This is so close. :kaoswt: The final push. Good luck, Aeghite!
    Thank you so much! :LZSproud:
  15. 92% funded on Kickstarter! So close!

    Thomas is playing his harmonica to thank you all
    9kfoxreward.png

    Only 69 hours left - let's cross the finish line together!

    Kickstarter: