MV - Tale Of Vassya - REMAKE - (DEMO available)

● ARCHIVED · READ-ONLY
Started by kelarly 23 posts Page 2 of 2 View original ↗
  1. Gave this a shot, but only put in 45 minutes. Find my thoughts in the spoiler tag below.

    Observations
    - First up, are so many people meant to be related? Multiple people share a surname, but then some seemingly have no relation to each other based on the dialogue. It's a bit strange, especially if lineages are shared too widely.

    - You have a lot of weird pauses in dialogue that can't be skipped past. That's unnecessary and slows down the pace.

    - I can tell you aren't a native English speaker (or so it would seem). The script could use a pass by someone more fluent. There's a lot of dialogue that reads oddly.

    - The tutorial fights are mindless. You aren't required to do anything but hit Attack. It would be a good idea to at least make the Goblins a group of two to better match your party of three.

    - I can tell you're trying to make Dmitry feel threatening, but he falls incredibly flat. He has nothing to say whatsoever, which isn't a problem in and of itself, but you fail to use his actions to get across how dangerous he is. I honestly fail to believe he slew a whole bunch of soldiers so easily when the city guard seemed to have little trouble leading him into a corner. Then you battle him, and he's nothing. He even runs from you!

    He would come off better if he dealt the party a heavy blow to end the battle and then ran, as then it would appear like he just grew tired of dealing with them and wanted them out of his way.
  2. Sword_of_Dusk said:
    Gave this a shot, but only put in 45 minutes. Find my thoughts in the spoiler tag below.

    Observations
    - First up, are so many people meant to be related? Multiple people share a surname, but then some seemingly have no relation to each other based on the dialogue. It's a bit strange, especially if lineages are shared too widely.

    - You have a lot of weird pauses in dialogue that can't be skipped past. That's unnecessary and slows down the pace.

    - I can tell you aren't a native English speaker (or so it would seem). The script could use a pass by someone more fluent. There's a lot of dialogue that reads oddly.

    - The tutorial fights are mindless. You aren't required to do anything but hit Attack. It would be a good idea to at least make the Goblins a group of two to better match your party of three.

    - I can tell you're trying to make Dmitry feel threatening, but he falls incredibly flat. He has nothing to say whatsoever, which isn't a problem in and of itself, but you fail to use his actions to get across how dangerous he is. I honestly fail to believe he slew a whole bunch of soldiers so easily when the city guard seemed to have little trouble leading him into a corner. Then you battle him, and he's nothing. He even runs from you!

    He would come off better if he dealt the party a heavy blow to end the battle and then ran, as then it would appear like he just grew tired of dealing with them and wanted them out of his way.
    Thanks for taking time to play the demo.
    I actually took some of your advice and spiced up the prologue section a bit. I also changed up the battle with Dmitry to be closer to how you described. I think it does show him to be more of a threat.
    I appreciate your feedback, and I think these changes are going to help make the prologue a bit more interesting.
  3. *update*

    Game is complete!
    Totally free to play Here!