Can this script be used with RPG Maker VX Ace? or is there a script like this for that program?
I love the idea of this and would make for a fun game.
Tactics System
● ARCHIVED · READ-ONLY
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@Austin123 No, this is a plugin for MV. It's written in completely different programming language than Ace scripts. I suggest you make a thread in Ace script requests.
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I'll have to look into that thanks.@Austin123 No, this is a plugin for MV. It's written in completely different programming language than Ace scripts. I suggest you make a thread in Ace script requests.
Got mv also going to play around with this. :) -
@Austin123 Here is something you're looking for (http://lemon-slice.net/material_rgss3.html), but it's japanese site you need to translate it (in chrome when you right click there would be option to trnaslate site to [your browser language here] language (or something like that, I'm not using english version)). I don't know how to translate script in VX ACE, so seach the internet.
@Embxii any updates planned? -
Its looking really good so far, keep it up!
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If a defeat appears directly, it means that the system does not recognize the actors. Check that you are using <actor: id> without spaces.I tried it, but when the battle started, this message just appeared and i came back to the map.
To call the battle process, you must use the battle processing command of an event.So I am trying .6 and I cant get the battle to even start what is the Plugin that I have to use now?
I currently have a version that works but there are compatibility issues with other plugins. I think I'll have time in September.Hi Embxii, I need help, the add-on "MouseSystem" stopped working in version 0.6, I need it, because in my game, only mouse is used for all actions. How soon will the update addon? So far, the plugin works only on the keyboard.
I am currently working on a demo of my game. I wish to release it for the 1.0 to be able to benefit from the little visibility and to show an example of use. Anyway, I'm thinking of bringing an update in September with some new features.@Embxii any updates planned? -
Hey all, new to RPG Maker MV and new to all of this in general. I was wondering if there is a way to set move range for specific enemies and if so, how would I do that?
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So I have been trying to use the .6 update and For some reason I put it in the event command and the battle isn't starting what so ever.
I am wondering If I am doing something wrong. Or if I am just really dumb. -
Yeah I can’t seem to make the plugin work. It keeps saying team defeated I think I’m putting the code in the wrong note section but idk can anyone help I’m new at this.
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Hello ! I would like to use the plugin but I have some problems when I'm launching a battle.
If <party: 1>: Cannot read property'params' of undefined
If <actor: 1>: Cannot read property'setupEvent' of null
Sorry for my newbie questions, tell me if you need screenshots :D -
The problem with the party had been resolved but I still can't start a battle because of the error message with <actor: x>.
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So after playing around with the system I'm trying it out and honestly I love it. I'm getting the strangest problem that I can't replicate in the demo so I thought I'd ask:
So I have the player teleported into battle, fights, a switch is activated to end battle, back to "normal" map. No issues. It's however when I try to implement a SECOND battle that problems occur. I've learned to turn the "off battle" switch off so the enemies will reappear... but then the character can't "detect" them for an attack! I'm using the demo version of the script and have utilized the images shown in the forums... The battle does appear to start but the attack option is greyed out no matter how close I get and after having the party "guard".... it just stops. I again can't replicate this in the demo. There's no script incompatibilities as it's the only one... I'm at a major loss here. I can't seem to figure out what is causing it.. -
Hi, you can use <mvp:number> directly in tag of your event for define the move range of the specific enemy.Hey all, new to RPG Maker MV and new to all of this in general. I was wondering if there is a way to set move range for specific enemies and if so, how would I do that?
In 0.6 version, you must use the battle processing command of an event for starting battle.So I have been trying to use the .6 update and For some reason I put it in the event command and the battle isn't starting what so ever.
I am wondering If I am doing something wrong. Or if I am just really dumb.
If a defeat appears directly, it means that the system doesn't recognize the actors. Check that you are using <actor:id> without spaces.Yeah I can’t seem to make the plugin work. It keeps saying team defeated I think I’m putting the code in the wrong note section but idk can anyone help I’m new at this.
Can you send me your project containing only the problem and without the unused files? The system has some problems with combat transitions. I would be grateful if you could.So I have the player teleported into battle, fights, a switch is activated to end battle, back to "normal" map. No issues. It's however when I try to implement a SECOND battle that problems occur. I've learned to turn the "off battle" switch off so the enemies will reappear... but then the character can't "detect" them for an attack! I'm using the demo version of the script and have utilized the images shown in the forums... The battle does appear to start but the attack option is greyed out no matter how close I get and after having the party "guard".... it just stops. I again can't replicate this in the demo. There's no script incompatibilities as it's the only one... I'm at a major loss here. I can't seem to figure out what is causing it. -
I want to thank you for responding to me, as it means a lot. And I switched versions to the most current (i originally was a bit confused by it without a demo) and it works! On second look at the demo it actually crashes on repeat battles, which is strange. Your most up the date version works great though! I have to play with the fade in screens but its fantastic and I'm overjoyed to be using it for the upcoming rainbow jam!! Thanks again!!! If you need any assistance in making or testing a demo i would be happy to help, thank you for making such an easy to use tactical battle system!!
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Hihi!
Okay, I've posted in this forum before. I lost all my data recently (Had to format computer) and the new system confuses me. I tried to deactivate the combat scene, but it simply causes no animations to play on the map when attacks are done, as it did in earlier versions, and now I can't even get the event to run and properly activate the battle system!
Help a poor newbie out? -
That is understandable I cant seem to find the battle command in that document.
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Oh I wanted to add troops into one enemy unit because I'm making a Yggdra Union Fangame but the tactics system only allows one enemy at a time.
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I disable the combat scene animation. But, when the enemy is defeated, I received the message "Type error undefined is not a function"
I'd like to use the system without the combat scene animation. Is that possible? -
I have a similar problem which wasn't really solved here. Whenever I try to start the battle, everything is just invisible. 0.5 works just fine, but 0.6 doesn't work at all. Any solutions?
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Hey man thanks for the assist. Wondering about if counters or reflects will ever work.