Hi Everybody! First of all, thanks so much for making this and sharing. I am having a lot of fun imagining the possibilities for this system.
When I try to run the latest version of the plugin, I get an error as soon as it starts that says:
TypeError
Cannot read property 'ForEach' of undefined
I've looked at the documentation and the sample over and over again, and I'm not sure what the problem is. It works fine on version 0.3, however. Am I not meant to use the latest version? (If so, apologies in advance. I have a poor understanding of how GitHub works).
Thanks very much!
When I try to run the latest version of the plugin, I get an error as soon as it starts that says:
TypeError
Cannot read property 'ForEach' of undefined
I've looked at the documentation and the sample over and over again, and I'm not sure what the problem is. It works fine on version 0.3, however. Am I not meant to use the latest version? (If so, apologies in advance. I have a poor understanding of how GitHub works).
Thanks very much!
Code:
You must bring me more information so that I can help you. When does the problem occur ?old version : <range:[x-1,y],[x+1,y],[x,y-1],[x,y+1]>
new version : <range:[[x-1,y],[x+1,y],[x,y-1],[x,y+1]]>
Hi! I'm new to RPG maker and this system as well. I have three questions about this.
1. Is it possible for the player phase and enemy phase text to last for a shorter time and for the text to be replaced with an image or a different font/color?
2. Is it possible for the battle scene to fade out after it ends?
3, Is there a way to implement double attacks from fire emblem (if character speed is higher by a certain amount than the enemy, then character attacks twice)
1. Is it possible for the player phase and enemy phase text to last for a shorter time and for the text to be replaced with an image or a different font/color?
2. Is it possible for the battle scene to fade out after it ends?
3, Is there a way to implement double attacks from fire emblem (if character speed is higher by a certain amount than the enemy, then character attacks twice)
Hi, the system is in development, so several features are missing.
- You can easily change the duration time of the sprites phase in parameters of Plugin Manager. However to modify the text by an image you will need to modify the code. But this can be done easily.
- I think that can be achieved with events. But a more adapted transition to tactical battle will be integrated in the future.
- No, only an actor can have a "action time +" trait that allows him to attack several times. But not a system similar to Fire Emblem with agility stats.