Hi! I'm working on developing a game based on FFTA2 in terms of style and mechanics and I was wondering how well this plugin might work with @Creative Ed 's isometric plugin. Here's the link. Thanks!
Tactics System 1.2.1 (Tactical Battle System)
● ARCHIVED · READ-ONLY
-
-
@Hauntedconstellations It sounds as if you are asking the OP to test this out for you. That's a big ask. Have you tried putting them into your project and seeing what happens? That would be far quicker than waiting around, perhaps forever, for someone to do that for you.
-
Hello sir well I have a problem with the tactics system
Well my problem is this:
I installed it, set it up all perfect and functional.
but my problem however, a problem occurs when I want to save the game within the game, the game just doesn't save and instead, it sounds a weird sound of denial, just like when you do something wrong or you can't save at all.
the problem happens only if I have the plugin activated, because when I deactivate it I can save the game, so I think it is the plugin
I need a solution please and its a pretty game breaking at the moment. -
Hello sir well I have a problem with the tactics system
Well my problem is this:
I installed it, set it up all perfect and functional.
but my problem however, a problem occurs when I want to save the game within the game, the game just doesn't save and instead, it sounds a weird sound of denial, just like when you do something wrong or you can't save at all.
the problem happens only if I have the plugin activated, because when I deactivate it I can save the game, so I think it is the plugin
I need a solution please and its a pretty game breaking at the moment.
You are not the only one!
I also cannot save when this is installed. I turned off all other plugins and I get the buzz sound when I try to save.
I have tested multiple things, and it appears there is something in this plugin itself that is disabling the saving. Perhaps coding meant for your own save system or a save plugin you are using? -
Hi arleq1n,
Great day! You did a great job in making the Tactics System! I have been looking for this kind of RMMV system plugin! I tried it and it is awesome. My interest right now is making the player's and the enemy's move to be visibly moving at the same time instead of taking turns. What should I change from your Tactics System so that it will be like that? Again only the actual movement of the player and the enemy will be at the same time. I hope you can help me with this matter. -
hi, i still don't have a computer on hand as i said in my last message. i know about the save problem. it's easy to fix. it's just that i tried to allow save during a battle and i left it in the code like a jester. just remove the code. but i can't at the moment without a computer. i don't know when i can get my computer back. apologie!
edit: i think the first block should be replaced by the second block. i haven't tested it so it's better to wait if it doesn't work.
JavaScript://----------------------------------------------------------------------------- // DataManager // // The static class that manages the database and game objects. TacticsSystem.DataManager_createGameObjects = DataManager.createGameObjects; DataManager.createGameObjects = function() { $gameSelectorTS = new Game_SelectorTS(); $gameTroopTS = new Game_TroopTS(); $gamePartyTS = new Game_PartyTS(); TacticsSystem.DataManager_createGameObjects.call(this); }; TacticsSystem.DataManager_makeSaveContents = DataManager.makeSaveContents; DataManager.makeSaveContents = function() { TacticsSystem.DataManager_makeSaveContents.call(this); contents.partyTS = $gamePartyTS; contents.troopTS = $gameTroopTS; // Need to create a game battle object for save in battle. return contents; }; TacticsSystem.DataManager_extractSaveContents = DataManager.extractSaveContents; DataManager.extractSaveContents = function(contents) { TacticsSystem.DataManager_extractSaveContents.call(this, contents); $gamePartyTS = contents.partyTS; $gameTroopTS = contents.troopTS; };
JavaScript://----------------------------------------------------------------------------- // DataManager // // The static class that manages the database and game objects. TacticsSystem.DataManager_createGameObjects = DataManager.createGameObjects; DataManager.createGameObjects = function() { $gameSelectorTS = new Game_SelectorTS(); TacticsSystem.DataManager_createGameObjects.call(this); };
Hi arleq1n,
Great day! You did a great job in making the Tactics System! I have been looking for this kind of RMMV system plugin! I tried it and it is awesome. My interest right now is making the player's and the enemy's move to be visibly moving at the same time instead of taking turns. What should I change from your Tactics System so that it will be like that? Again only the actual movement of the player and the enemy will be at the same time. I hope you can help me with this matter.
hi, it's going to be complicated. i need more information. does that mean you want there to be only one unit on the player's party? the units only move one tiles? kind of like a chocobo dungeon game or something like that? -
hi, it's going to be complicated. i need more information. does that mean you want there to be only one unit on the player's party? the units only move one tiles? kind of like a chocobo dungeon game or something like that?
Having just 1 or more units on the player’s party and enemy’s party won’t matter. The unit’s move is also not limited to 1 tile. It will be like Vandal Hearts 2 on Playstation 1. But not as complicated as that. All I want is that after the player makes his move and action, that particular move and action will not be physically moved and acted yet but will wait for all other player units’ and enemy units’ movement and action plan. Then after all of that will only be the time where all of the planned movements and actions will be physically acted and displayed in motion. It is like a 4th phase which is also like the Synapse game in many platforms. I really hope you can help me with this part. -
Is there a way to make attacks only happen in the direction the actor is facing? I'm making a projectile attack that hits 3 spaces ahead and i don't want it to hit in all four directions.
EDIT: Please don't let this be another project who's developer suddenly disappears and never returns... -
I'm having some trouble with something. I'm trying to have a "Kill the Boss" objective level, so when you kill him, it activates a switch, which activates dialogue, and transfers you back to your base.
So, I did the Troop stuff, attached the Index to the boss, and the switch is turning on, the dialogue is activating on the map, but then we're not being transported out. I've put in Abort Battle commands in the Troop panel, in Autorun, in Parallel, but I just can't get it to transport us out of the map. The switch is activating, but the transfer isn't. Any suggestions? -
Hello,
First of all, very excellent plugin. It's easy to use and works well.
I have two questions.
1) Is there a way to create area of effect attacks?
2) I can't edit the parameters in the TacticsConfig add-on plugin in RPG Maker MV's plugin manager. Do I need to edit the .js file directly, or am I doing it wrong/maybe I installed the wrong file/I don't know...?
But once again, thank you for this awesome plugin! -
Would it be possible in any way to make this plugin compatible with Ultra Mode 7 ?
I am planing to use a tactical system and Ultra Mode 7 for the added 3D effect.
As it is, the tactic grid etc kinda "floats" weirdly on top of the map, hard to explain. Would love to be able to use both. -
How to change the opacity of the player characters and the enemies in Tactics System when the characters' and enemies' turn starts and ends?
-
I'm using this plugin for a game I'm working on, so far it's great!
Can you fix the save issue though I'm not sure how to get into javascript and remove codes
so I can save, if anyone can help?
Edit: I tried switching the codes and my game no longer opens. -
Does this system have any problem with yanfly plugins ?
-
Is it compatible with android?? I kinda think it will look good on mobile but I'm curious if is it compatible.
-
Hello i will like to know if it's possible to make the movement for an actor and enemy more like chess, for example, an actor can only move diagonally?
And I like to know if I can make some actors or enemies go through some areas like for example mountain? -
Hi, awesome and easy to use system, love it!
There is a bug with the ExpSystem, when you level up, after the exp bar fills, it disappears and a square window appears. [check the image]
EDIT: Also, the Status window is not updated when the actors level up, it updates only if you select the actor then go back to Status window.
You're able to make AoE skills the way you'd make them normally in the skills database, just choose All Enemies, 2 Random Enemies etc. The animation will play on all the enemies in range and all of them will take damage.Hello,
First of all, very excellent plugin. It's easy to use and works well.
I have two questions.
1) Is there a way to create area of effect attacks?
2) I can't edit the parameters in the TacticsConfig add-on plugin in RPG Maker MV's plugin manager. Do I need to edit the .js file directly, or am I doing it wrong/maybe I installed the wrong file/I don't know...?
But once again, thank you for this awesome plugin!
The Tactics Config is actually a Menu, go to Options, you can change there to show the grid, or change the speed of sprites.
I'm no coder, but after removing those 2 code blocks below the first, it let me save the game, the battle works, nothing was messed up. Hope it helps.I'm using this plugin for a game I'm working on, so far it's great!
Can you fix the save issue though I'm not sure how to get into javascript and remove codes
so I can save, if anyone can help?
Edit: I tried switching the codes and my game no longer opens.
JavaScript://----------------------------------------------------------------------------- // DataManager // // The static class that manages the database and game objects. TacticsSystem.DataManager_createGameObjects = DataManager.createGameObjects; DataManager.createGameObjects = function() { $gameSelectorTS = new Game_SelectorTS(); $gameTroopTS = new Game_TroopTS(); $gamePartyTS = new Game_PartyTS(); TacticsSystem.DataManager_createGameObjects.call(this); }; //-------- REMOVE those 2 code blocks below. ---------- TacticsSystem.DataManager_makeSaveContents = DataManager.makeSaveContents; DataManager.makeSaveContents = function() { TacticsSystem.DataManager_makeSaveContents.call(this); contents.partyTS = $gamePartyTS; contents.troopTS = $gameTroopTS; // Need to create a game battle object for save in battle. return contents; }; TacticsSystem.DataManager_extractSaveContents = DataManager.extractSaveContents; DataManager.extractSaveContents = function(contents) { TacticsSystem.DataManager_extractSaveContents.call(this, contents); $gamePartyTS = contents.partyTS; $gameTroopTS = contents.troopTS; }; -
This is a fantastic script really. Great job.
-
Amazing how simple this is to use, i've had alot of trouble figuring out Lecodes tactical system in the past :p
-
After combat with a boss ends I'm trying to transfer the player to a new map but as the screen fades it comes back just to say game over