Tactics System 1.2.1 (Tactical Battle System)

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Started by arleq1n 475 posts Page 18 of 24 View original ↗
  1. Sometimes an error occurs when an enemy moves adjacent to the player.
    PD:I love this plugin


    1619491658330.png

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  2. Hi, I downloaded this plugin about a week ago and it works great so far but I've been running into an issue with the rewards after engaging an enemy. after the battle animations finish it should return to the map screen and show how much EXP your actor gained as shown in OPs demo video, but instead the game seems to freeze after the animations are finished and never goes back to the map screen. I'm assuming I just haven't placed a note somewhere, but I can't find any documentation on it. Any help would be much appreciated.

    I would also like to know know how to get the enemy/player turn display to show up.
  3. So i tested a skill and i got this text to appear1622161713430.png

    and all the plugins i have are
    1622161854658.png
  4. Hi Guys

    I am confused. For the latest version (v1.2). What is the plugin command for activating the tactic system? I look at the plugin but I don't see it. In the old version, I used plugin command

    TS.battleProcessing ON

    Thanks guys
  5. Hey sorry if this has been asked before but I can't find it.
    First, let me say thanks for this plugin, its awesome! I just had a couple questions:

    1. Is there a way to speed up their walking when in combat? I'd like for it to be a little more fast paced.
    2. Is there a way to make certain actions free actions? Like using an item doesn't end your turn.
    3. Is there a way to make movement optional after attacks. Like if you have 10 squares of movement can you move 5 into combat, attack, and then move 5 away?
    4. is there a way to make large enemies?

    Thank you, I really appreciate it!
  6. Help!!! when i test my map i can't move the selector! idk what happened

    EDIT: Nvm
  7. Heplp!!! There's a glitch on side view combat scene after the animation it won't let me continue to go back to the overworld and it's stuck in there forever

    Couple of Bugs I found:
    *Units can still counter attack when they are killed and the EXP gain window shows up
    *The Actor Collapse SFX Applies to the Boss Collapse SFX + the audio is glitched
    *Cannot check the status of the 5th member from my party

    Just trying to mess around with the plugin and yan fly core engine to adjust the font size and other parameters. HOWEVER, I can't recall what happened but skill and weapon animations won't show up anymore.
  8. Is there a way I can make a skill that allows an ally unit to move again? Like dancers from fire emblem
  9. i cant find the TacticalSystem.js file anywhere. either im blind or i just cant find it. i downloaded the code and everything but i cant find it or get the plug in manager to find it. i did everything step by step except finding the main thing needed.
  10. Hey! I don't know if you are aware but I encounter a problem with the healing skill.
    Basically, it directly adds levels instead of the set amount of exp.
    Before using heal:
    1625532800329.png
    After using heal:
    1625532669544.png
    It didn't show the gaining exp window.
  11. FenixRielly said:
    i cant find the TacticalSystem.js file anywhere. either im blind or i just cant find it. i downloaded the code and everything but i cant find it or get the plug in manager to find it. i did everything step by step except finding the main thing needed.


    Hi there! I just spent a couple hours on that problem too. I ended up downloading the Demo version and looked at the files there to find out that when they mention "Download TacticsSystem.js" they really mean Tactics_Basics.js

    An alternative is to download the Demo and copy the files from its plugins folder and paste them to yours.
  12. Hi has anyone tried porting this to MZ? I don't see it listed in the FOSSIL thread so its a stretch.
  13. Is there any way to increase the battler's speed? Like when you move and approach a monster, you run instead of walk? I've been trying to find the setting and can't.
  14. I know a bit of necromancy but I am trying to find a way to define the variable of the current battler.

    I have tried doing a few script calls using thisEvent but I would like to be able to have common events run to impact the event performing the action (this is for sprite animations, I am using QSprite).

    Thanks.
  15. Hey guys, I saw that earlier version of this plugin had a command (TS.battleProcessing OFF) that could turn off the plugin itself to make regular battles. Is this still a thing in this version?
  16. When the battle ends, the game just hangs on a black screen. I don't know why this is happening or how to fix it.
  17. KaitlynKitty said:
    When the battle ends, the game just hangs on a black screen. I don't know why this is happening or how to fix it.
    if that happens within the normal demo after battle ect..

    try this#140

    when i played the demo i recognized that after the battle the lights are not "on".. not sure if that was fixed or not..
  18. dopan said:
    if that happens when within the normal demo after battle ect..

    try this#140

    when i played the demo i recognized that after the battle the lights are not "on".. not sure if that was fixed or not..
    What do you mean by turning the lights on? I don't understand.
  19. KaitlynKitty said:
    What do you mean by turning the lights on? I don't understand.
    its shown on the img..idk how its spelled in english.. "turn the screen on" or whatever.. i added an simple event to that map that turns light on (or fade screen on) and deletes the event..

    that was needed because after battle end, the screen was fade out. lights off -> everything is dark.. but he forgot to "turn the lights back on" in the next map where he transfered the gameplayer after battle..

    edit

    Screenshot_3.png
  20. dopan said:
    its shown on the img..idk how its spelled in english.. "turn the screen on" or whatever.. i added an simple event to that map that turns light on (or fade screen on) and deletes the event..

    that was needed because after battle end, the screen was fade out. lights off -> everything is dark.. but he forgot to "turn the lights back on" in the next map where he transfered the gameplayer after battle..

    edit

    View attachment 207348
    It's a real "Why didn't I think of that" moment. Thanks. This helps a lot.