TAA_BookMenu (v1.6.7)

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Started by taaspider 301 posts Page 10 of 16 View original ↗
  1. ThePedro004 said:
    Thanks a lot!!!
    taaspider said:
    I figured out what is going on with the font issue. MZ allows you to easily input your own custom font right at the engine, at the System 2 tab. However, the code behind it gives it a nickname, which is what we should call it when we need to use it here (assuming you don have any other plugins enabled that give you more control over your fonts). I'll add a disclaimer for this at the MZ thread.

    So, when setting up your plugin configurations just use this nickname (which is rmmz-mainfont) and your custom font will work as expected!

    Those of you that have multiple fonts will probably have a plugin handling that, and should be able to reference the font with its real name (or any other key your plugin provides!).

    https://gyazo.com/b90c3d01a953bf9986045dca8642fbda?token=ebf512525bdcf8dd818bed62910ee342 here you go. Sorry for teh late reply
  2. Shadowblade44 said:
    https://gyazo.com/b90c3d01a953bf9986045dca8642fbda?token=ebf512525bdcf8dd818bed62910ee342 here you go. Sorry for teh late reply

    No problem. This particular error is being triggered when the plugin tries to load the text portion of a book. It seems there's something wrong with the book setup at the Plugin Manager. Can you send me your plugins.js file?
    It is located inside the js folder in your project. With it I can see how your books are configured and help you find what's wrong.
  3. taaspider said:
    No problem. This particular error is being triggered when the plugin tries to load the text portion of a book. It seems there's something wrong with the book setup at the Plugin Manager. Can you send me your plugins.js file?
    It is located inside the js folder in your project. With it I can see how your books are configured and help you find what's wrong.

    Send you a screenshot of the file explorer window with my plugins folder open? Or send you the plugin manager window?
  4. Shadowblade44 said:
    Send you a screenshot of the file explorer window with my plugins folder open? Or send you the plugin manager window?

    No, send me the file "plugins.js" itself. It holds all settings from the Plugin Manager (enabled plugins and their parameters). If you send me the file I can load it here in a test project and see myself what's going on. I'm actually interested in seing details of your book menu setup, so I really need just the plugins.js file.
  5. taaspider said:
    No, send me the file "plugins.js" itself. It holds all settings from the Plugin Manager (enabled plugins and their parameters). If you send me the file I can load it here in a test project and see myself what's going on. I'm actually interested in seing details of your book menu setup, so I really need just the plugins.js file.

    Alright, I'll do that.

    And reminder that this isn't even the main problem lol, this is just trying to get the plug in to load in the test project. Which it won't I can get it to load just fine in the project I'm actually working on, but It can't seem to load a third category.
  6. taaspider said:
    No, send me the file "plugins.js" itself. It holds all settings from the Plugin Manager (enabled plugins and their parameters). If you send me the file I can load it here in a test project and see myself what's going on. I'm actually interested in seing details of your book menu setup, so I really need just the plugins.js file.

    TAA_BookMenu
    Hopefully that's what you wanted
  7. taaspider said:
    No, send me the file "plugins.js" itself. It holds all settings from the Plugin Manager (enabled plugins and their parameters). If you send me the file I can load it here in a test project and see myself what's going on. I'm actually interested in seing details of your book menu setup, so I really need just the plugins.js file.

    Oh, wow. Nevermind. I'm an idiot. I literally just had to go and start a new game in the play tester and the play all the way to where I was supposed to get the book. All of this for nothing. My bad lmao.
  8. hi i got problem when i export to android. (RPG Maker MV)
    all img from pictures folder not showing up (not work/error)
  9. @taaspider Hey spider, is there really a problem on the android version? May i help you? I'm referring to the problem of @Bilalichwa
  10. @Bilalichwa , @DarkSearinox92 ... sorry for the delay... I've working way more than I wanted and have been having little time to code.

    Someone reported a bug directly to me a few weeks ago that affects all web deployments of TAA_BookMenu and TAA_CharacterPoses. From the error posted by Bilalichwa, the same issue applies to Android deployments.

    The issue occurs because I added a validation to prevent the code from crashing if the image is not found on disk at runtime. But that backfired :(
    At the time I haven't realized that the functions I used works only on PC deployments, it will most definetely break on Android em web deployments.

    Right now, fixing this is my top priority. I hope to have this fixed pretty soon, but there is a workaround in case you can't wait: add a line below line 2651 on the plugin code with the command "return true;", and the file validation will get bypassed. The code result should look like the image inside the spoiler tag below.
    Spoiler
    1614812387515.png
  11. Hello, thanks for the plugin. :rhappy:

    I need help editing the parameters. Is it possible to disable Menu Title/text window completely and open a detached book scene every time a book is read?

    By the way, I can't find the command to open detached book scene, please help :D
  12. Tamina said:
    Hello, thanks for the plugin. :rhappy:

    I need help editing the parameters. Is it possible to disable Menu Title/text window completely and open a detached book scene every time a book is read?

    By the way, I can't find the command to open detached book scene, please help :D

    Hello there!

    There's no built in way to have the detached scene open by selecting an entry from the menu scene, unfortunately. But you can build something like that using common events I think. Or you can change the title window placement (so it doesn't appear in the menu scene) and work with just the list and text windows. If you set the text window to full transparency and always use a custom background for your books you may be able to simulate the effect you want.

    To open the detached scene (in MV), simply use the ReadBook Plugin Command (take a look at the plugin help file for details on how to use it).
  13. @taaspider

    Thanks for the answer :)

    I have another question :) Is it possible to change "category" name color or turn it off in menu list? Since both category and book titles are white, it can be confusing to read if this list is very long.

    I tried to turn it off so the menu list is less confusing but it still shows blank space.

    Edit: Nevermind, I think I figured it out!
  14. Bilalichwa said:
    hi i got problem when i export to android. (RPG Maker MV)
    all img from pictures folder not showing up (not work/error)

    DarkSearinox92 said:
    @taaspider Hey spider, is there really a problem on the android version? May i help you? I'm referring to the problem of @Bilalichwa

    taaspider said:
    @Bilalichwa , @DarkSearinox92 ... sorry for the delay... I've working way more than I wanted and have been having little time to code.

    Someone reported a bug directly to me a few weeks ago that affects all web deployments of TAA_BookMenu and TAA_CharacterPoses. From the error posted by Bilalichwa, the same issue applies to Android deployments.

    The issue occurs because I added a validation to prevent the code from crashing if the image is not found on disk at runtime. But that backfired :(
    At the time I haven't realized that the functions I used works only on PC deployments, it will most definetely break on Android em web deployments.

    Right now, fixing this is my top priority. I hope to have this fixed pretty soon, but there is a workaround in case you can't wait: add a line below line 2651 on the plugin code with the command "return true;", and the file validation will get bypassed. The code result should look like the image inside the spoiler tag below.
    Spoiler
    View attachment 181601

    @Bilalichwa , @DarkSearinox92 , this issue has been fixed in version 1.6.0!
    I've reworked the entire function in a way that works for Mobile and Web deployments, and have also included a parameter to disable the check altogether if you ever need to (since inline images are dynamic, I recommend leaving it enabled as a safety measure).

    This version has also included a feature that has been requested a few times: it allows book contents to change as the game progresses. Apart from that, added the possibility of marking newly added or recently changed books so the player can easily find new information in the book menu list. That and a few other bug fixes!

    Sample image
    TAA_BookMenu_Changelog1.6.0.png
  15. Hem... :( @taaspider

    bug.JPG

    What the hell? I just replaced it ...

    EDIT: Wait, i remember this... i had a flash.
    I don't know why, but under the path for .json file, the / before the folder disappeared.

    I have the json under data, so:

    /data/books_ita.json > in this way it works.

    But i think that it wasn't there before. .-. Or yes?

    I don't remember if we had put it on, the last time, or we had removed it ... but I haven't touched that parameter anymore. How strange!
  16. DarkSearinox92 said:
    Hem... :( @taaspider

    View attachment 185229

    What the hell? I just replaced it ...

    EDIT: Wait, i remember this... i had a flash.
    I don't know why, but under the path for .json file, the / before the folder disappeared.

    I have the json under data, so:

    /data/books_ita.json > in this way it works.

    But i think that it wasn't there before. .-. Or yes?

    I don't remember if we had put it on, the last time, or we had removed it ... but I haven't touched that parameter anymore. How strange!
    The error in the console points exactly to where the code reads the JSON file. I can't really explain what happened, as I didn't change a thing there, but I'm glad it worked! hahaha :guffaw:
  17. Hi Taaspider!
    I was enjoying your BookMenu plugin version 1.3.6 (yup, two years ago I was already here! ^^), but when I downloaded and tried the new version 1.6, here is what I received.

    "AddChildAt: an index supplied is out of bounds"

    I would gladly give you more info if you could tell me where exactly to find them (what "Index4" refers to, or "bounds2").
    Thank you a lot! I don't mind using the old version but I'm sure you made amazing changes.

    1.png
  18. Spocker said:
    Hi Taaspider!
    I was enjoying your BookMenu plugin version 1.3.6 (yup, two years ago I was already here! ^^), but when I downloaded and tried the new version 1.6, here is what I received.

    "AddChildAt: an index supplied is out of bounds"

    I would gladly give you more info if you could tell me where exactly to find them (what "Index4" refers to, or "bounds2").
    Thank you a lot! I don't mind using the old version but I'm sure you made amazing changes.

    View attachment 189974
    Hello there!
    I'm glad to hear this plugin has been going around all this time! :)
    I need to see the console error messages to try and see what is happening. Just press F12 (or sometimes F8) to open the console when the error occurrs. Then send me a print of the console window (or paste the console messages here, just be sure to copy everything).

    If I would guess, I would say there's something unexpected happening when trying to add an image somewhere. I need to see the console output first, then I'll be able to say if I'll need more data!
  19. Hi,
    Thank you for this quick answer!
    Here is what I get when opening the console with F12.
    (I precise that the version 1.3.6 does not show this error, even with the same other plugins.

    1.png
  20. Spocker said:
    Hi,
    Thank you for this quick answer!
    Here is what I get when opening the console with F12.
    (I precise that the version 1.3.6 does not show this error, even with the same other plugins.

    View attachment 189982
    I think this may be a compatibility issue. Have you tried the new version with your settings in a blank project to see if it works?
    Or just disable all other plugins and see if the issue persists. If it starts working, turn on your other plugins one by one until the issue comes back and let me know which one is the culprit. If the issue does persist I may need you to PM me a test project where I can replicate the issue so I can run some tests