Symphony Tags to IF condition check for dual_wield?

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Started by kerbonklin 2 posts View original ↗
  1. So Battle Symphony tags support IF and UNLESS conditions within their tags (like for making weapon/skill animations) and i'm wondering how to work it for a dual_wield check condition? This way I can make weapon animations that have a dual-wield section that only runs if applicable for actors. (Dual-Wielding enemies have their own thing) So far I tried "IF :weapon2" and similar representations, but to no avail.

    Here's a sample of my weapon animation, between the ==================== which should only run if dual-wielding (that's what i'm trying to achieve)

    [more stuff here]icon delete: user, weapon1============================================================================if :weapon2icon create: user, weapon2icon: user, weapon2, upswing, waitattack animation: target, waitskill effect: wholeicon delete: user, weapon2end=============================================================================move user: backward, 32, wait[more stuff here]And here's the main site for the Symphony manual+script if needed

    http://symphonyan.org/battle-symphony-introduction/

    Edit: Actually a better check would be to see if a second weapon is equipped, since an actor may have Dual Wield but only one weapon worn.

    Edit2: Nevermind! I figured it out.

    IF user.weapons[1] [do more tags]endThis thread can be closed~
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