Symphony tag for kick skill

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Started by Kes 3 posts View original ↗
  1. What I want to happen is for the character to approach the target, stop in front of it, and then use the skill pose which is a kick.

    What actually happens is that the character ends up more or less on top of the target, rather than stop just in front of it.

    This is what I have for the tag so far.

    <target action>

    move user: target, wait

    stance: user, skill

    animation 1: target, wait

    skill effect: dmg, calc

    move user: origin

    stance: user, idle

     

    If I don't have the line :

    move user: target, wait

     

    then the character just moves forward slightly and does his 'normal' attack, which is a punch.

     

    Can someone tell me what I should have for this tag?

     

    Thanks

     

    link for script https://github.com/suppayami/rmvxa-collection/tree/master/battle-symphony
  2. Moving to RGSSx Script Support


    Can you please post a link to the script, to make it easy for people to look up if they don't have it?
  3. Edited op to include the link.