What I want to happen is for the character to approach the target, stop in front of it, and then use the skill pose which is a kick.
What actually happens is that the character ends up more or less on top of the target, rather than stop just in front of it.
This is what I have for the tag so far.
<target action>
move user: target, wait
stance: user, skill
animation 1: target, wait
skill effect: dmg, calc
move user: origin
stance: user, idle
If I don't have the line :
move user: target, wait
then the character just moves forward slightly and does his 'normal' attack, which is a punch.
Can someone tell me what I should have for this tag?
Thanks
link for script https://github.com/suppayami/rmvxa-collection/tree/master/battle-symphony
Symphony tag for kick skill
● ARCHIVED · READ-ONLY
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Moving to RGSSx Script Support
Can you please post a link to the script, to make it easy for people to look up if they don't have it? -
Edited op to include the link.