Switches Not Cooperating on Simple Event

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Started by sebesmos 8 posts View original ↗
  1. What I'm trying to do:

    Player sees something behind dresser.  Player chooses to move dresser -> activates switch MovedDresser and transfers player to map with dresser moved and hidden object exposed.  If player leaves this area and returns, the entrance has an event with conditions for if moveddresser is on and should transfer to the updated map. 

    This switch is not working.  The event continues to transfer the player to the original map, pre-move of the object.

    Here are my events, attached below.

    CF1F checkSwitch.png

    CF1F noCheck.png

    CF2F PreSwitch.png
  2. I have something very similar set up, except I'm using a variable instead of a switch, I think I tried it with a switch and ran into problems, too.
  3. The priority for event pages is from right to left. Not left to right.

    2nd event page has no conditions to it, so it will always run first. Switch places for the 1st and 2nd pages and it'll work.
  4. Mr. Trivel said:
    The priority for event pages is from right to left. Not left to right.

    2nd event page has no conditions to it, so it will always run first. Switch places for the 1st and 2nd pages and it'll work.
    Oh my gosh. >_< Thank you.

    I didn't think that was the problem because I assumed they'd make it easier to switch the pages other than copying and pasting and deleting the old ones. (I had tried dragging the tabs earlier for instance)

    Anyway, thank you so much!
  5. a small tip, instead of making a whole new map wouldn't it be better to just put a second dresser that only appears if the switch is triggered and make the first dresser be whatever event you wanted there when it is too?
  6. Waterguy said:
    a small tip, instead of making a whole new map wouldn't it be better to just put a second dresser that only appears if the switch is triggered and make the first dresser be whatever event you wanted there when it is too?
    Huh, well to be honest, I just downloaded rpg maker on Friday due to the steam sale. I'm only just beginning to experiment with it, and I haven't done much else. I was just using the tilesets to make the dresser appear. I hadn't set it to be an event - but this would be easier, you're right. *shrug* oh well.
  7. sebesmos said:
    Huh, well to be honest, I just downloaded rpg maker on Friday due to the steam sale. I'm only just beginning to experiment with it, and I haven't done much else.
    In that case I suggest you follow the link in my signature, it will guide you to the most important tutorials and tricks about using RM.
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