Switches and Variables (Part One)

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Started by Des 27 posts Page 2 of 2 View original ↗
  1. Aidentheimmortalmage said:
    So i appear to be missing something, I have a chest set up and have the self switches in the appropriate area, but If i open the chest and go to a new area, the chest will go back to being unopened. Did I miss something or am i just at the wrong tutorial?

    It may be as simple as having "toggle Switch A ON" after the chest opened, and page 2 with switch A on, no text (or "the chest is empty") and only the image of an opened chest.
     


    If that's not it, can you post screenshots of your event?
  2. Diablos97 said:
    It may be as simple as having "toggle Switch A ON" after the chest opened, and page 2 with switch A on, no text (or "the chest is empty") and only the image of an opened chest.
     


    If that's not it, can you post screenshots of your event?

    I actually figured out my problem, i have several maps set up, all copies of the original maps, because I like to make things harder for myself and wanted it to persist through those maps. 


    But now that I spent the later part of yesterday actually sitting down and learning more about switches and variables, I realize I was doing something very wrong. Yay me being hard headed!


    I appreciate the reply though!
  3. Hello, I'm very new to this forum and I don't know of I'm doing anything wrong so if I am please correct me. 


    I am trying to make a puzzle using the lever graphic, and I want the player to have to find the lever before being able to use the switch. Everything works except for even though the lever is not in the inventory, the graphic changes to the lever being in the switch and turned on. The switch isn't activated, and when the text on the screen that I placed is finished, the lever disappears again. I don't know why it does this. If someone has any idea what might be going wrong, I would greatly appreciate any help.
  4. @SydStrong: Please show screenshots of your event pages - we can't tell you what you did wrong without seeing what you did.
  5. Okay, here are all the even pages for the switch. This is the first game I've tried to make so if I made a lot of mistakes, I'm sorry >-<

    Screenshot (1).png

    Screenshot (2).png

    Screenshot (3).png

    Screenshot (4).png

    Screenshot (5).png
  6. Maybe just for completeness sake you could add that all switches are initialized to "OFF" and all variables to 0. Besides that: Great tutorial! :)

    SydStrong said:
    Hello, I'm very new to this forum and I don't know of I'm doing anything wrong so if I am please correct me.


    I am trying to make a puzzle using the lever graphic, and I want the player to have to find the lever before being able to use the switch. Everything works except for even though the lever is not in the inventory, the graphic changes to the lever being in the switch and turned on. The switch isn't activated, and when the text on the screen that I placed is finished, the lever disappears again. I don't know why it does this. If someone has any idea what might be going wrong, I would greatly appreciate any help.

    So is the player only supposed to flick the lever on once and then it shall stay in that position or is the player supposed to be able to interact with the lever as often as he wants after inserting it? And is it acceptable, inacceptable or even prefered if the player automatically flicks the switch after inserting the lever?

    Edit: Oh lol I didn't see I just necro'd this post. My first post on this forum for which I just registered is a necro post :aswt:
  7. Unfortunately that member has not logged on for 8 years. I imagine they may not be working through this tutorial any more. @SiriusGG