I had a rather clever use of the canal tile planned where sprites would be seen "swimming" in the waters. However, since the town I'm planning has a canal system running through it I dont want ALL of the canal tiles to be walked on. I'm afraid this means I'm going to need to parallax map this to do as I want, but I'm hoping there's a script out there or something that I'm just ignorant of. A quick search on the forums pulled nothing up.
Swimming in the Canal Tile
● ARCHIVED · READ-ONLY
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Well you can either use events to block the players path or use an restrict region script:
https://github.com/Archeia/YEARepo/blob/master/Field/Move_Restrict_Region.rb -
Next comes this question: How would I make it so that when a character enters the water portion, they are tinted from the waist down to appear submerged?
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You have to do that in the tileset. Go to the Database, Tilesets, and go the tileset you want to change. Go to Bush and press the tile you want to change
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Is there a place under scripts where I can change the height of the bush effect from 12pixels to something more? Like 20?
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I don't think so. Did you google the question?
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Not yet. I was informed once that I should always ask the forums before I attempt the Google Machine.
EDIT: I love you, you're a genius. Thank you so much Uzuki!
This problem was solved! -
Yeah that might be a good idea. I never had the need to change it so I never check if you could change it.
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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
I definitely wouldn't put events all around so your player can't get in/out at certain points. Lag++! Region script to restrict movement is definitely the better way to go.