Swapping picture in the battle menu - Simple script?

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Started by Trayver 2 posts View original ↗
  1. I'm not happy to ask for a script, people generosity and time is somewhat, gold to me. But I can't help myself wondering if a script exist (cause i searched everywhere and didnt found, maybe I have searched with bad terms), who can change the image of the battle menu and the layout without interfering with the battle system. I think it would goes as modifying scene_battle. I think, no tutorial or script is made so it can be simple.

    In term of complexity, it can't be that hard.

    First : No button would be changed. It means : Fight run --> Atttack magic guard items and hp mp tp aren't changed for anything else. So I guess to just change the shape and layout of button can be acheived.

    Second : swapping graphic. Instead of the system window, it could be anything else you place in system who fit in place with the setup you made.

    I guess you would need exact resolution with your picture so it fit in the frame. But I see many RPG with gorgeous menu with the standard or sideview system.

    If it's only for changing layout and image, i don't think it would interfere with anything.

    Regards.
  2. Code:
      def draw_basic_area(rect, actor)
        draw_actor_face(actor, rect.x, rect.y + 0)
        draw_actor_name(actor, rect.x, rect.y + 0, 70)
        draw_actor_icons(actor, rect.x, rect.y + 18, rect.width - 70)
        draw_actor_hp(actor, rect.x, rect.y + 36, 70)
        draw_actor_mp(actor, rect.x, rect.y + 54, 70)
        draw_actor_tp(actor, rect.x, rect.y + 72, 70)
      end
    draw_actor_face(actor, x, y) is the basic command to use your charcters face

    hope this helps