SV_Battlers from SV_enemies [9. The Hornet]

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Started by byBibo 193 posts Page 8 of 10 View original ↗
  1. Nod Narb said:
    Yup. Everything is in the correct file. Names of files are spelled correctly. I'm thinking it has to be something with a plugin conflict. You can see my plugins in my original post. I'm getting so frustrated with this. 

    Ok I just checked your plugins list and I think I know where the Problem is.


    Please remove the YAD Sideview Battlers Enhancement plugin, save your game and try again.


    I think that this collides with the YEP Animated Sideview Battlers script.


    If this doesn't help and you still have issues, move the animated sideview battlers plugin under the Action sequence packs ones and move the battle AI Core over them.


    Hope this helps! :)
  2. I'm at work, I'll be doing this tonight midnight as soon as I get home! Thank you much!!


    So I tried it and it still didn't work. I had to copy all my files to a new project and reset up all my switches and variables and plugins. After getting my game back in line, in the new project, I tried it and it worked when removing YEP Sideview Battlers Enhancement Plugin.


    I still have no idea why it wouldn't work on my original project, but it's working on the new copy. Thanks a bunch!
  3. Great works!


    Wow this is amazing!!....


    Im gonna use your Iron Giant and Chimera for my game  :D :rock-right:
  4. Amazing creatures byBido, I will be using your monsters in my game : -)!


    Any updates on the Hornet and the Chimera?
    If it's possible, I would like to know if you can create a Leviathan creature, to combine with the Behemoth, since both of them belong to the same myth.
    Take care.
  5. How come I didnt know about this??? Its amazing!
  6. Dude, these just became one of my favorite assets on here!  Thank you!
  7. Does anyone know why they are facing the wrong way? I put the text in the enemy notes exactly as it should be.
     

    Spoiler
    Untitled000.png
  8. Use a plugin or just mirror them manually in a program.
  9. Dutch Power Creations said:
    Use a plugin or just mirror them manually in a program.



    I was interested in knowing what caused it to become reversed.
    Do you have a plugin in mind? Otherwise mirroring them manually is no problem
  10. InkPotion said:
    Strange, I already use this plugin. I suppose I will need to mirror them in a program myself.
    Thank you for taking the time to reply, very appreciated!

    You shouldn't need to do that. I'm using such battlers with this plugin myself and they always facing to the right direction.


    If it's different for you there are three things that could cause that:


    1) you are using tags that causing the issue by mirroring the direction.


    2) you are using a plugin that it's not compatible with this plugin causing the issue.


    3) you modified the options of a plugin activating mirroring without knowing it by mistake.


    Hope this helps! :)
  11. did bibo stop making these?
  12. @radajin Hello! :)  Don't worry, i'm still following the thread :)  I have no time to post anything yet, but definitly didn't stop!
  13. That Iron Giant is like icing to a beautiful cake. [ My SV Library ] Great Job!  :D
  14. Awesome just haven't seen anything new in a while and have been waiting for more :D
  15. Coming back from the almost dead with a little doodling session: what would be possible in MV if SV_battlers sheets had 16+ frames animations...


    Slime animation.gif




    PS: that would be a thrust attack I guess ;)
  16. i saw yanfly had a plugin that allowed more then 3 frames. I'm looking into it. maybe that would allow for more interesting animations :D  love it keep up the good work :D
  17. HAPPY NEW YEAR!


    I wish you all the success and happiness you can get for this year to come everyone! :)


    And in order to begin this year 2017, here you are a tiny gift: honeycomb animation! Combined with Explosion1, here you are what you can do:


    attaque de l'essaim 1.gif




    As you can see, the honeycomb attack isn't the only animated thing that opens this year... ;)


    The big honeycomb at the end of the file is to allow you more freedom towards the position and number of honeycombs you want.

    Spoiler
    Hornet_animation_1.png



    Have fun everyone using it in your game! :)
  18. Happy New Year!! And wow!!! That honeycomb animation is great, actually all of your stuff is just really great haha!  ʕ•ᴥ•ʔ