By properly animate what exactly are you trying to make the battler do seems like its stuck in a loop?
First Remove YED sideview battler plugin and just use Yanfly's animated_sv_enemies plugin. I think you are trying to use two plugins that do the same thing, which is let you use battler sprites for animating enemies . Then animate with the Yanfly action sequence packs commands in the skills notetags section of the skills that that enemy is going to use.
Try that out see if it works. Using Just these plugins nothing else.... Core Engine, battle engine core, action sequence packs 1-3, and animated_sv_enemies in that order. Make sure you battler sprite sheet is in the sv_actors image folder and the enemy note tags exactly like this including the <> charaters
<Sideview Battler: SF_Actor3_8>
Here is a simple normal run up and attack sequence put it in normal attack skill note tags. ----requires all 3 action packs--- from here you can create more advanced actions for casting attacking etc.
Seq
<target action>
if user.attackMotion() !== 'missile'
move user: target, front, 10, offset x -50, offset y -1
else
perform start
end
wait for movement
motion attack: user
camera focus: target
zoom: 115%
wait: 5
attack animation: target
wait for animation
action effect
reset camera: 20
reset zoom: 20
</target action>
I know you can do it good luck sir!!!