Survival Horror RPG: A Few Questions/Requests (ACE)

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Started by JLeeT82 5 posts View original ↗
  1. Hope everyone has enjoyed their weekends. I have been busy myself working on a title for the past week. I am now getting to a point where combat and party system controls needs to be created/manipulated so I have a few questions in leiu with a possible script request. I have very little script experience, so please bear with me. I will be as descriptive as I can, and thank you to any and all information/assistance!

    For the game I am making I am going for a kind of cross between Sweet Home and Earthbound. I have everything I want in mind, now I just gotta figure out how to make it a reality. What I need are the following (if you have links or know something already exists, please let me know!)

    1. A game script supporting 2-3 characters (total 5) in a team/group, with 2 separate parties at a time, all characters being visually seen on the map at all times.

    I need to be able to have 5 playable characters on the map be visually seen at all times, even in separate parties as controllable actors.

    I need the ability to switch characters out between 2 parties. (Possibilities being 2, or 3 characters per party).

    I need the two parties to be independent of each other on different maps (i.e. if 1 party is on the first floor, and the 2nd party goes to the 2nd floor, the 1st party is still on the 1st floor).

    I need the ability to select which of the 5 characters to directly control, with the remainder of their group following them (if 2 characters are in a party, you control one and the other follows - 3 characters, 1 leads 2 follows).

    I need a "party selection" menu option to decide which party to control.

    I need an action event wherein 1 character is in trouble (like falling down a hole from the floor breaking) and within x amount of time, have another character interact with them to save them, thus preventing their death (not concerned with the animation/visuals, just with getting it to work properly).

    Speaking of death I need death of a character to be permanent.

    I know there is a script by Yanfly for party control/manipulation, but I am not sure what kind of fluidity or control it has. It's something I plan on doing some extra research on.

    Example of multiple characters/parties on the map and multiple parties.



    Example of menu allowing for party selection/control.



    2. A script supporting item behaviors/trade between characters who will have VERY limited inventories (1 weapon slot, 2 interactive item slots, and 1 unique item the character always has and cannot drop).

    I need the ability to trade items between characters (simply take the character you want to have the item, and have them interact (through menu>trade) with the character who you want to trade with).

    I need to have items dropped by characters onto the map floor, to stay in their location on the map at all times unless picked up by another character.

    I need to have an item that each character has that is unique to them, that cannot be dropped and can be used to manipulate the map (I THINK this can be done in the editor directly - at the very least making the item will be insanely simple. It's the inventory system I am concerned with).

    I need items/equipment to be accessable for an entire party, while still controlling the chosen leader. (Example, use another party member's unique item, while still controlling the current party leader).

    I need dead character's items to be gone for good - whatever they had equipped on them.

    Example of inventory control/selection.



    No clue where to start with these. I can create some of this stuff with the ACE editor directly, but I know it won't do all this. Again, a big thank you to anyone who can help out with this stuff, even if it's just information.
  2. 72 hour bump.
  3. Thanks for the link Mr. Bubble (and for the only reply :D ) I've started using (so far) parts of Yanfly's party script, and today managed to successfully install a script for the first time with this editor. So a small milestone, but a milestone nonetheless. :)
  4. Bump