Super Newbie Guide For Luna Engine

● ARCHIVED · READ-ONLY
Started by Morrigan 20 posts View original ↗
  1. Hi! Good day! I purchased RPG Maker VX Ace along with Luna Engine from Steam. Until now, I am still mystified on how the engine works. Yes, I know how to open Script Editor and how to navigate thru almost all parts of RPG Maker. I copy and paste one of the sample project from Luna Engine and run it on RPG Maker. But still I am not sure which code do this and that. Which code controls opening dialog and other stuff. I have background in Java and we usually run application under a class that contain the main method. I guess my question is how does script works? And, which one controls which part of my game?

    I am not the type of person of ask first and let everyone figure it out. But I do have deadlines and Luna Engine is suppose to help me quicken the pace.

    Script Editor.jpg
  2. Thank you!!!

    I'm gonna jump on board here.  Having purchased the Luna Engine...   I too am more than just a little confused (and I think there are many others.)

    The guide that came with it (which I even printed out) is just not detailed enough for me.  I am unsure of where to begin...  or exactly WHICH SCRIPT does exactly WHAT...   and which scripts are not essential.  Like what if I wanted to move over just enough scripts to change the sizes and locations of each menu box?

    I mean, the comments in the scripts themselves are more helpful I think then the guides...  but they do not declare themselves as essential, or supplimental, or perhaps not even a part of Luna.

    I would be willing to pay a small fee for a guide that really breaks it down for guys like me, who use scripts, but who does not personally script.

    Please and Thanks!
  3. Beside scripts that listed under add-on and all scripts that has plus symbol (+) before their names, all other scripts (except YEA scripts if you are not going to use them) are necessary for Luna Engine. I'm not on Windows now to list all core scripts there.
  4. This is why I wished for a list of all scripts with a description on what its functions are and what you can do with it. Or, you know a tutorial on how to set up a simple costum menu step by step.

    I still haven't gotten around using Luna Engine. Mainly because of time reasons, but also because I don't know where to start. I think, the best thing to do, is to start with one of the sample demos. Maybe I'm just afraid on playing around with all the numbers >_>

    There is also a helpful video around: https://www.youtube.com/watch?v=eMxBL_eDGXU
  5. I guess I could try and make a starter video guide if that would help, how to copy everything over and where to start. Depends on how much down time I have this weekend.
  6. We do have a tutorial series coming up so don't worry.

    As for using the engine, check the configuration script and the manual just in case.
  7. I think a tutorial series would help quite a bit.

    I'm about to do a video explaining how to do a few quirky things people might wanna do that does not require LE.
  8. Thank you all! I think the idea of making tutorial video for Luna Engine is awesome. Good luck to you guys!

    @Candacis that was a nice tutorial video. Atleast, now I know how can I make changes to the battle mode. I hope they add a little more notes or proper documentation on Battle Config script. Battle Luna tells me nothing. 

    Could anyone please tell me which script runs the opening dialog for Luna Engine Sample Project - Luna Factory (I am  using the Luna Engine that I have purchased from Steam)?
  9. I have played around a bit...   like... I took one of the samples, and recolored all of the menu images, and ran it, just so I could experience my own custom effect on the menu for the first time.

    The materials that come with it ARE informative...  and I think very useful...  but it is missing an element.  Basically, we need a tutorial (video or otherwise) to be done in such a way as if Luna Engine's uses were being explained to a child.

    Because while I am MASTERFUL at eventing...   and GREAT at math/algebra...     I am an infant at scripting.

    Once I get the very elementry processes figured out, the secondary notes I would need are already in the script :)

    Also bare in mind, that while I do understand that in order to make Luna work, one must change a number here and a variable there...   Ultimately, I purchased the engine to be able to get around learning scripting.  The tutorial should be specifically geared toward non-scripters like me!  :D
  10. byronclaude said:
    Also bare in mind, that while I do understand that in order to make Luna work, one must change a number here and a variable there...   Ultimately, I purchased the engine to be able to get around learning scripting.  The tutorial should be specifically geared toward non-scripters like me!  :D
    We didn't create luna engine to help you learn scripting. That's the opposite of the goal :(
  11. @Archeia Can we change contents and title of existing Luna Engine Project Sample? Or, just copy paste all script to new project. That is actually what I thought I could do when I purchased it.

    @Susan It was the same video Candacis suggested in earlier post. Thanks anyway! I guess there isn't much Luna Engine tutorials out there. I found William TheUnproPro channel really helpful, atleast, for newbie in RPG Maker VX Ace.
  12. Morrigan said:
    @Archeia Can we change contents and title of existing Luna Engine Project Sample? Or, just copy paste all script to new project. That is actually what I thought I could do when I purchased it.
    yes.
  13. Anyone knows how to change opening dialog or how it work for Luna Engine Sample Project - Luna Factory?
  14. It's a show picture/eventing. It's not scripted.
  15. thanks for the reply! 

    Archeia said:
    It's a show picture/eventing. It's not scripted.
    I think it has script. What I am talking about is the opening part of Luna Engine Sample Project - Luna Factory not the dialog thingy...heheh! sorry I am not sure what it called. 

    Let me describe it. When I press "New Game", it goes to the Garden map and the camera slowly moves to the left. The gradient, I think, is a bit low so it looks kinda reddish and there a text narrating what happening in initial stage of my character. Overall it has dramatic effect which lets player jump in to the story.
  16. It's not scripted. You're probably talking about tint screen.
  17. Morrigan, if you want to see what is being done by the eventing, you can try opening the original Luna Factory demo, go to the Intro map and open the single event there.

    You can see how the introduction was made, including the reddish tint and text you mentioned. ^^
  18. Ok I think get it now. 

    the code says

    >Play BGM

    >script

    >script

    >script

    >Control switches: [VanquishWebs]=on

    >Tint Screen

    >Transfer Player:[Garden]

    so, basically I start from intro map which is blank and the event transfer me to garden map. thanks! 

    I need to do some work. cheers everyone!  :D
  19. Pretty PLZ make the tutorial videos...not everyone can sit down and read your manual and just instantly know what the heck is going on.