Super Basic Projectiles

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Started by Marillmau5 7 posts View original ↗
  1. 1. I want to note that I've tried all the ABS scripts and one system got close to what I wanted but I will describe in detail what didn't work out for me below under "WHY?"

    Super Basic Projectiles
    What I'm looking for is a simple:

    Press a button > Shoot a projectile > Trigger event self switch > Else on touch have the option to hurt the player

    NO HEALTH - NO GUI - NO DATABASE REFERENCING - NO COMPLEX SYSTEM

    WHY? I've tried all the ABS systems already :( - BUT I DO PRAISE THEM ALL FOR THEIR HARD WORK

    1. One wouldn't let me have the option to hurt the player on event touch because it acted like a puzzle piece, checking if the arrow hits it only.

    2. The other system would crash if i pressed the arrow shoot button too fast because it was intended for different use. Slow shots.

    3. Another system references a database and has a permanent GUI and is very complex. See also Reason #5. 

    4. Another system has weird player / enemy moving forward and back.

    5. Having this requested system will finally let me have SPACE or ROOM to make my game! I wont be bogged down by the other ABS's "Bloatware" -Sorry

    Heres the DEETS!

    1. When you press A on the keyboard a projectile shoots depending on where you're facing.

    2. The projectile moves all the way until it hits a solid non passable tile or event and erases.

    2. The enemy event has a script call or comment "check" that turns on self switch A (this is where they will die)

    3. UNLESS they haven't been hit "projectile check" will be ignored and the events after will follow (this is where the player gets hurt)

    So:

    Enemy Event [page 1]

    Approach Enemy

    Trigger Event Touch

    @>"Hit" Script Call or Comment (checks if they have been hit by projectile to turn on self switch A)

    <IF the enemy didnt get hit in the above "check" the events following this will take place, making the player get hurt>

    @>Set Move Route - Move player 1 step back

    @>Blah Blah

    @> Lower Player HP

    Enemy Event [page 2]

    Parallel Process

    Self Switch A is on

    @>Set Move Route - Move this Event Back

    @> Blah Blah

    @> Erase Event

    The Projectiles:

    1. I would like it so the projectile shot come from a character sheet. So I can use an arrow for each direction.

    2. I would like a script call to change/increase the number of arrows shot before it locks you to wait till the arrow hits something

    3. I would like a numerical value in the script to change the speed of the arrow.

    BONUS:

    *I have my mind set for enemies rushing the player (like zombies) BUT

    If you can make the enemy shoot the same projectiles in the same fashion of the player.

    REFERENCE:

    AKRISTAS RING

    https://www.youtube.com/watch?v=wy10OJ1dr-k#t=11

    Please Please know that I have truly tried all the available ABS Scripts and tried to bend them to my wishes. Please dont lock me out I'm a looong time lurker back before rmxp. I even played with RPG MAKER FOR THE GAMEBOY COLOR! I NEED this simple system/script, of all the games I've tried making complete this would be the core of what I need to finally get it done.
  2. You can download my Chicken Games, try to open it up on Ace then fetch the projectile script and the other needed scripts, assuming you can make sense of it since I've still yet to make it readable for a public release...
  3. I'm downloading the game as i type this, thanks so much for the fast response, will report back soon.

    Reporting in: I had no idea I could open your game like that, it worked. checking the script now.
  4. you will need to copy paste your own game.rvproj data to open it up though... and I don't know if you'd find it understandable...


    Else you might wanna just wait until I have enough time and motivation to make a public release of the script


    BTW, I think what you want is simple enough that you can even Event it... I do think I've seen a tutorial somewhere that showed how to make evented projectiles
  5. Ah yes I've seen 1 evented tutorial for it, and the screen moved with the projectile! very weird. unfortunately both that one wasn't even good and I'm a lost puppy when it comes to map coordinates to do it myself.

    Update: Im looking at your script and it seems HARD to figure it out on my own. ALSO now you have me playing the game for fun. Wow. interesting turn of events.

    To be fair in my request I'll search for the event tut you're talking about and try it out.
  6. I think it was the one that used the player as the projectile so as to keep it to only 1 projectile per time I think...
  7. Edit: I thought I found a good script but just like the others it had its faults of having other features tied into it.