So, here's the sequence in my head, after thinking about it for a while, and trying and failing to figure out how to make terrain tiles selectively passable for players via an event... I'm trying to keep it simple:
- Player casts a magic skill designed to find hidden doors/passageways
- Certain wall tiles change to floor tiles for the duration of the magic skill.
- -or- place a "glow" animation over the now passable tiles and use some event mechanism to turn on the THROUGH function on the player, while controlling where they can go.
*Update*
Okay, I've finally figured out a way to use the THROUGH function. However, it isn't quite behaving as I expected. I'm trying to get the part where the character simply walks through the wall, however, my event is blocking the player from passing over the tile where the event is positioned?
◆If:Player is facing Left
◆Set Movement Route:Player (Wait)
: :◇Through ON
: :◇1 Step Forward
: :◇1 Step Forward
: :◇1 Step Forward
: :◇Through OFF
◆
:Else
◆
:End
This results in the player being able to enter the tile, and then pass through the wall, and turns off the THROUGH correctly, but only if they are facing left. If I try to pass over the event from the bottom or top, the player is blocked from moving.
How can I resolve this, please?
**UPDATE**
Also, if I check the THROUGH checkbox on the event, it no longer interacts with the player, and doesn't trigger at all.
Thus far, all attempts at allowing them to walk up and down have failed either doing nothing or freezing the game entirely.