[STV] Plugins | STV_BeastBook

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Started by Skotty TV 185 posts Page 9 of 10 View original ↗
  1. Does this plugin work on mz?
  2. Antogrammer said:
    Does this plugin work on mz?
    no, someone would have to make a version of it for MZ
  3. I found a problem: Window_BeastBook_Info.
    Help me!
  4. Hey I love your plugin but the parameters are not changing
  5. DestroyDX said:
    Hey I love your plugin but the parameters are not changing
    I have the same problem.
    Although I select the switches, there are no changes in the scene.
  6. this plugin needs to be updated, maybe heavely updated to work
    correctly.

    Also make sure you have the required plugins installed.
    @arkantos , @DestroyDX , @CaquartaX .

    @ScytheX & @Antogrammer you can try FOSSIL for it, or request
    it to be ported, I dont know if they are free to do so or need
    permission to be ported.
  7. ShadowDragon said:
    this plugin needs to be updated, maybe heavely updated to work
    correctly.
    I corrected it by directly changing the values in the JS. I don't know much, but I found the lines where he casts the switches and from there I made the modifications.

    I must admit that the code is very clean hehe
  8. arkantos said:
    I corrected it by directly changing the values in the JS. I don't know much, but I found the lines where he casts the switches and from there I made the modifications.

    I must admit that the code is very clean hehe
    Can you send me the file?
  9. DestroyDX said:
    Can you send me the file?
    You can do it, man, let me show you:


    //----- Switches ----- var stv_BeastBook_statusSwitch = Number(stv_BeastBook_parameters['Info Window Switch'] || 0); var stv_BeastBook_elementsSwitch = Number(stv_BeastBook_parameters['Weakness Window Switch'] || 0); var stv_BeastBook_parameterSwitch = Number(stv_BeastBook_parameters['Parameter Window Switch'] || 0); var stv_BeastBook_showItemsSwitch = Number(stv_BeastBook_parameters['Show Items Switch'] || 0); var stv_BeastBook_showSkillsSwitch = Number(stv_BeastBook_parameters['Show Skills Switch'] || 0); var stv_BeastBook_showExpSwitch = Number(stv_BeastBook_parameters['Show EXP Switch'] || 181); var stv_BeastBook_showGoldSwitch = Number(stv_BeastBook_parameters['Show Gold Switch'] || 181); var stv_BeastBook_showKillCounterSwitch = Number(stv_BeastBook_parameters['Show Kill Counter Switch'] || 181);

    I didn't need the death counter, the experience counter or the money counter, so I assigned them to my switch 181 in the code and with that, they are no longer displayed on the screen.
  10. Thanks a lot this was very useful
    arkantos said:
    You can do it, man, let me show you:


    //----- Switches ----- var stv_BeastBook_statusSwitch = Number(stv_BeastBook_parameters['Info Window Switch'] || 0); var stv_BeastBook_elementsSwitch = Number(stv_BeastBook_parameters['Weakness Window Switch'] || 0); var stv_BeastBook_parameterSwitch = Number(stv_BeastBook_parameters['Parameter Window Switch'] || 0); var stv_BeastBook_showItemsSwitch = Number(stv_BeastBook_parameters['Show Items Switch'] || 0); var stv_BeastBook_showSkillsSwitch = Number(stv_BeastBook_parameters['Show Skills Switch'] || 0); var stv_BeastBook_showExpSwitch = Number(stv_BeastBook_parameters['Show EXP Switch'] || 181); var stv_BeastBook_showGoldSwitch = Number(stv_BeastBook_parameters['Show Gold Switch'] || 181); var stv_BeastBook_showKillCounterSwitch = Number(stv_BeastBook_parameters['Show Kill Counter Switch'] || 181);

    I didn't need the death counter, the experience counter or the money counter, so I assigned them to my switch 181 in the code and with that, they are no longer displayed on the screen.
  11. I know this one has been more or less abandoned, but does anyone know how to unhide blank monster entries? I want the enemy numbers to reflect the numbers in the database.
  12. maliyana said:
    I know this one has been more or less abandoned, but does anyone know how to unhide blank monster entries? I want the enemy numbers to reflect the numbers in the database.
    wouldn't there be some kinds of switch in the plugin for that?
  13. Not that I can find.
  14. Sadly the plugin crashes too much, sometimes it hangs on the loading screen and the game freezes.

    It's a pity, there are few plugins like this that are simple and show the skills of the enemies.
  15. arkantos said:
    Sadly the plugin crashes too much, sometimes it hangs on the loading screen and the game freezes.

    It's a pity, there are few plugins like this that are simple and show the skills of the enemies.
    eh who know maybe someone will make a new one that works
  16. With version 2.5 I get this error when I call SceneManager.push(Scene Beast Book)

    Screenshot_1.png

    But with version 1.3 it works normally
  17. Thats a very fun idea, I like that they are animated also brings it to life
  18. Does someone still have the plug-in to share? The dropbox download link doesn't work. )=
  19. cdeas said:
    Hello there;

    I've installed the plugin, I've added it to YEP_MainMenuManager. When I first entered the Beast Book from the menu, the monsters appear (Screenshot_1.png).

    When I cut a monster, it stays on the "Now Loading..." screen when I enter the menu again (Screenshot_2.png).

    Is there a solution to this problem?
    Did you find the answer? :hswt:
  20. Hey there,

    I'm using YEP_ExtraEnemyDrops but when I insert something in notes, the drops are not updating in book. Is there a way to fix this? I really like the plugin, but I don't want to be fixed only on 3 items available in database.

    Thanks!


    Enemy note
    Beastbook - Enemy note.jpg


    BeastBook drops
    Beastbook - Enemy drops.jpg