Hi,
So I wanted to import new tiles to use with the existing tileset that comes with RPG Maker XP, but I can't find the folders for the default tiles anywhere! I thought they would be under "graphics," but when I opened it it was blank! I tried searching for the tiles, but that didn't work. I also checked the material base, and my new tilesets are there, but I can't get them into my game!
I guess the easiest thing to do is to just import new everything and lose the default tileset in the process, but why can't I access both tilesets? It's not as simple as just opening up a folder, finding the resources I need, and cutting pasting what I want. What am I supposed to do?
Stupid Tiles!
● ARCHIVED · READ-ONLY
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The tilesets are in the RTP. If you want to edit them, you have to export them first, into your project's tilesets folder. There is no reason you can't add your own tilesets and still have access to the original ones.
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The default tileset is in the RTP. You will find the default resources not in your game project but where you installed RPG Maker XP.
If you downloaded it on steam, it's most likely in: This PC -> Drive C (or whatever other drive) -> Program Files (x86) -> Steam -> steamapps -> common -> RPG Maker XP
and from there look for the folder with the graphic resources in it.
If you downloaded without steam, well it's probably in PC -> Drive C -> Program Files -> RPG Maker XP
and somewhere there. -
Here's the full path of RTP file (usually)
C:\Program Files (x86)\Common Files\Enterbrain\RGSS\Standard\Graphics -
Basically... Just as they say. Easy enough to perform a search of your C:\ drive for a folder named Enterbrain or RGSS. For your convenience, you might wish to make a shortcut on your desktop to the folder after finding it. ;)
But I personally wouldn't wish to add new content to the RTP itself. When you create a new project, you would usually have empty folders for said graphics in your project. But empty or not, your RTP will be loaded. You can import new tiles easily with the IMPORT function, or just copy them manually into your project's Graphics\Tileset folder. Manual loading would require you to exit/reload your project lest the graphics not immediately show.
I would only combine the RTP with a project's resources (audio and graphics folders) once a game/project is complete, but then only those graphics and audio files fromt he RTP which I used. -
if you change the RTP in any way, if you ever share your game you'll have to include the full RTP with your changes, otherwise people won't be able to play your game. Better to just export them into the project folder & change them there.
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Well, I was using the Pokemon Essentials plug-in, so maybe things are a bit different. I never found the old default tile sets after I imported everything into the game project, but I do know how to import new tile sets now.
I still have the problem of the game only letting me use one tile set at a time, though, Essentials plug-in active or not, meaning I couldn't put grass in the kitchen if I wanted to portray a ruined building, for example... -
It is technically impossible to use more than one tileset in any single map in any program.I still have the problem of the game only letting me use one tile set at a time, though,
That is why you need to construct different tilesets for differtent maps, containing those tiles you want in that map and none of those you didn't want in the map.
And as said that is a general logical restriction because of how tilesets work - it is not restricted to RMXP, not even to the RMs in general - it is for every tile-based map making program ever written (future and past).
I suggest you use GIMP or Photoshop to edit your tilesets...