Guess that four years in this isn't enough.
Hello folks. Well, moments ago i was developing all the Philo system for my game, an original idea from myself. Makin things quick: i was making the Philo menu and then i stucked in a serious problem. What can i do to transfer the player to the map i called the menu?
I mean, you acces the menu by a event, this event can repeat in certain maps. What can i do to tell the system where i was before calling the Philo menu and then transfer me to there?
Seriously, i have no idea. This is awkward for me. Not used to ask for help.
Stuck in a messy problem.
● ARCHIVED · READ-ONLY
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You can have the event that calls them up record the players X and Y coordinate and map number onto a variable.
Then on the exit event use those variables to select where to return them to.
Something like that should work.
~ Dinhbat3 -
Let me see if that works. In theory, it should.You can have the event that calls them up record the players X and Y coordinate and map number onto a variable.
Then on the exit event use those variables to select where to return them to.
Something like that should work.
~ Dinhbat3
Edit: Uh... didn't worked. It does not saves the Map ID in the variable. It says "Unable to find Map000.rv2" and other stuff i don't remember. Point is that it doesn't store the variable o.ó
Edit 2: I'm stupid. Resolved it, i was storing the Map ID in the Map Y variable lol all my fault
Thanks for the help. Can a moderator close this thread? ^-^ -
Glad to hear u got yourself out of your messy problem =D
~ Dinhbat