Hi, I don't know if this is a hard request, but all i want is to stop the "step forward" movement of my sv battler everytime their turn came.
Reason for this is my battle system dont have any cast time for skills , and i'm using "instant tpb" plugin to make my battle feel fast, but the problem is it will looked like my character kept shifting forward and backward even for normal attack and it looked weird.
All i want is to stop those "shifting" movement, so any alternative is find as long it will do that.
MZ - stop side-view battlers from moving forward during their command turn
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Hello, you can copy that method in any plugin:
Code:Sprite_Actor.prototype.shouldStepForward = function() { return this._actor.isActing(); };The default function return this._actor.isInputting() || this._actor.isActing() which make the actors step forward when the player is selecting an action, then goes back, then step forward again when they execute the action. By removing the first part, the actors will only step forward when they execute the skill. That should do the trick. -
Awesome! Thank you very much it works!Hello, you can copy that method in any plugin:
Code:Sprite_Actor.prototype.shouldStepForward = function() { return this._actor.isActing(); };The default function return this._actor.isInputting() || this._actor.isActing() which make the actors step forward when the player is selecting an action, then goes back, then step forward again when they execute the action. By removing the first part, the actors will only step forward when they execute the skill. That should do the trick -
strange,, it didnt work for me in MV ;; any detailed explanation? i might be doing it wrong..Hello, you can copy that method in any plugin:
Code:Sprite_Actor.prototype.shouldStepForward = function() { return this._actor.isActing(); };The default function return this._actor.isInputting() || this._actor.isActing() which make the actors step forward when the player is selecting an action, then goes back, then step forward again when they execute the action. By removing the first part, the actors will only step forward when they execute the skill. That should do the trick. -
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