Stop camera from moving when player moves offscreen in a cutscene

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Started by doodlebound 3 posts View original ↗
  1. I have a cutscene in-game in which the player character runs offscreen and leaves the NPCs to talk alone for a bit. Problem is, the camera naturally follows the player character, and I want it to stay put. How can I temporarily keep the camera from moving during a cutscene like this?
  2. Use another event to represent the player, and move that. Easiest way is this:

    Fade Out
    Set Move Route: Player: Through On, Transparent On.
    Set Event Location: (the event that will be the player now, put it where the character should be)
    Fade In:

    -Run your cutscene. If you ever wish to move the camera just use set move route player, and since it is through on it will go through anything you need it to.

    At the end:
    Fade Out:
    Set Move Route: Player: Through Off, Transparent Off
    Transfer Player: Use location you want them to be at after the scene, no fade. Only required if you want them in a different spot than the camera was once the scene is over.
    Fade In
  3. bgillisp said:
    Use another event to represent the player, and move that. Easiest way is this:

    Fade Out
    Set Move Route: Player: Through On, Transparent On.
    Set Event Location: (the event that will be the player now, put it where the character should be)
    Fade In:

    -Run your cutscene. If you ever wish to move the camera just use set move route player, and since it is through on it will go through anything you need it to.

    At the end:
    Fade Out:
    Set Move Route: Player: Through Off, Transparent Off
    Transfer Player: Use location you want them to be at after the scene, no fade. Only required if you want them in a different spot than the camera was once the scene is over.
    Fade In
    It worked beautifully! Thank you so much!