Steam version doesn't default to "(my) documents"?

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Started by Napoleon 6 posts View original ↗
  1. I lost a test-project today. Then I found it by creating a new project and looking where it saves it by default. Steam saves the projects in

    C:\Users\<username>\Documents\RPGVXAce (by default).

    But the "my documents" is not located there at all... It's on the D-partition. The non-steam version is smart enough to detect that. Why doesn't the Steam version set the default path to the proper "my documents" when creating a new project?

    And something else:

    If I doubleclick a "Game.rvproj2" then Steam opens the RM software but it does not open the project that I double-clicked. Is something wrong with my configuration?
  2. Curiously it seems like no standard windows environment variable exists which points to My Documents. The default path is %USERPROFILE%\Documents and legacy default path is %USERPROFILE%\My Documents

    In C# you can use the following code to retrieve the path:

    Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
    Otherwise the SHGetSpecialFolderPath API can be used with FOLDERID_Documents as the KNOWNFOLDERID.

    And now when I've research that I realize that you wrote about an issue in the actual editor... well maybe it can help >_>

    *hugs*
  3. Yeap it was about the actual editor which we may not modify :) .
  4. Steam cannot automatically open project files, it always opens the last edited project.


    That can't be changed due to the way steam works, and this had been discussed several times before in the forum ;-)
  5. I must have missed those discussions.

    Anyway, it is very annoying so I'll stick with the non-steam as usual. The non-steam still beats the steam version then. But I had to use the steam version because some of the humble bundle items were steam only... Now I have to revert it all back.

    'The English department of RPG Maker' probably can't help it. But it could have been easily resolved by integrating some sort of "recently opened" menu in the File menu of Ace. I often work with multiple projects at the same time to test certain features and custom script performance.

    I really dislike it that the engine itself is closed source and without any updates or new features. (Not counting script bugfixes) I rather pay for member+ to get new features to the Ace engine itself instead of some extra art&audio.
  6. When you have opened RPG Maker VX Ace by double-clicking on the Game.rvproj2 you drag and drop the file onto the editor and open your project that way.