Steam Integration and Achievements Tutorial (Tested on MV)

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Started by PlayGG_Doctor 31 posts Page 2 of 2 View original ↗
  1. DoctorLoops said:
    Thanks for the step-by-step guide, @PlayGG_Doctor ! But I was wondering, does this method still currently work? I followed all the steps and (thankfully) my end result matches all the screenshots you provided, but after deployment for local testing, the game doesn't seem to run; even after creating the steam_appid.txt and adding the App ID of my game to it. The window just flickers open for a moment and then immediately closes. (Oddly, removing the greenworks.js file allows the game to run normally, but I assume this removes the entire Steam-communication functionality)

    All I can think of is that maybe it can't run because my game isn't ON steam yet? I just submitted it yesterday and it's still in the Review queue, so I wonder if maybe the AppID is pointing to nothing.

    EDIT: Welp, nevermind. When trying to test it locally through opening the Game.exe file, it still doesn't open. However, even though my game is still in the review queue, I'm able to test it through Steam and the achievements DO work. Not being able to playtest it via the Output file is a bit annoying, but as long as the achievements work, I'm fine with that! Thanks again for the guide!
    I'm not sure if this is the issue but I just figured that on some OS, the file when run locally will be stopped by an antivirus or windows defender, etc. Some will give you the option to Run Anyway but maybe you have one that just stops it altogether when running locally.

    I would recommend trying to RUN the GAME file AS ADMINISTRATOR and see if that allows you to test locally.
  2. PlayGG_Doctor said:
    I would recommend trying to RUN the GAME file AS ADMINISTRATOR and see if that allows you to test locally.
    For the sake of helping troubleshoot this for others who might find this thread in the future, I pulled up the local Output file and tried using "Run as Administrator", but unfortunately, no dice; the window pops up for a nanosecond and then immediately closes as usual :( The game runs fine when played on Steam though, so at least that's OK, but it's a little unwieldly needing to upload the builds onto Steam in order to test it separately from RPGMaker :LZYdizzy:
  3. Hmmm.. am I just dull or did I miss something?
    I downloaded the rar file you posted but I see no lib folder in that or any greenworks plugins?View attachment 354768
    Hope you can help me. Thanks!

    [EDIT]
    something weird happened. Well I redownloaded it and now all is there. nevermind. Gonna try this now.
  4. SloppyJoeStudios said:
    Hmmm.. am I just dull or did I miss something?
    I downloaded the rar file you posted but I see no lib folder in that or any greenworks plugins?View attachment 354768
    Hope you can help me. Thanks!

    [EDIT]
    something weird happened. Well I redownloaded it and now all is there. nevermind. Gonna try this now.
    Glad it worked. I was about to say I have all of the files on my PC for this and could have sent them to you, but it sounds like you got it.
  5. PlayGG_Doctor said:
    I'm glad it worked for you! It was a giant hassle for me to figure out the figure out the first time. At one point, I was definitely resigned to not having Steam achievements in my game since I couldn't figure it out, but I did finally figure it out. After all the help I've received from the community while working on my game, only seemed right to share my findings.

    It would be an honor to be included in your game's special thanks. Very kind!



    Yes I found the files and tried all the steps but I hoped it would work on the later nw.js version I have that works great with mv3d but it didn't. Game didn't start after all the steps with version 0.68 on nw.js.
    I'm however very grateful for you wanting to help ❤️

    I guedd I have to abort this mission
  6. SloppyJoeStudios said:
    Yes I found the files and tried all the steps but I hoped it would work on the later nw.js version I have that works great with mv3d but it didn't. Game didn't start after all the steps with version 0.68 on nw.js.
    I'm however very grateful for you wanting to help ❤️

    I guedd I have to abort this mission
    Hi SloppyJoeStudios,

    Yes, sadly I was only able to get things to work with very specific versions of the NW.js as well as the Steam SDK. It may be possible to get it to work with some experimentation, but I think since OrangeGreenWorks is no longer supported, it may not be compatible with newer NWs without modification, and that sadly exceeds my level of expertise.
  7. PlayGG_Doctor said:
    Hi SloppyJoeStudios,

    Yes, sadly I was only able to get things to work with very specific versions of the NW.js as well as the Steam SDK. It may be possible to get it to work with some experimentation, but I think since OrangeGreenWorks is no longer supported, it may not be compatible with newer NWs without modification, and that sadly exceeds my level of expertise.
    I gave it a shot at least and I'm happy you shared all of this
    Very heroic of you.
  8. Hello. Please share your PayPal with me. I need to pay my debt for this !
  9. Hey friend! No need to PayPal me, all in a day’s work for your friendly neighborhood plague doctor!

    Pay it forward if you get the chance! Glad this guide was useful to you.
  10. Hey! I'm having some trouble, I followed the guide step by step, however my lib folder (both under the game folder and output folder) look like this? I am unsure if the different file types(?) are what's causing it to be weird but I downloaded the files and put them all in as it came. The game DOES run but when I check the console it shows these errors. I have tested it in steam and no achievement popups appear either. Any sort of help would be appreciated!
  11. Nice!