Status kills me the second I start the game?

● ARCHIVED · READ-ONLY
Started by doodlebound 4 posts View original ↗
  1. So I'm making an exploration game and there's a poison-like status called Hunger, which is applied to the party at the beginning of the game and depletes a little HP after a certain number of steps. I have it set to take off 1% of an actor's HP at the same rate as the default poison state, and I tack it onto the party right after the intro cutscene ends.
    For some reason, though, it kills my party the second it's applied. Why is this, and how can I fix it?

    For reference, each party member has 100 HP, and the status is set up like this:
    hQW306k.png
  2. Its damage over time, but what is the time?
  3. State 1 is the death state. You should not be putting any other state as #1.
    And state 2 is the guard state. You should also not change this to anything else.

    These two state ids are coded into the core scripts. I suggest you start from a higher number.
  4. Grunwave said:
    Its damage over time, but what is the time?
    The same as the default Poison state. Not 100% how much that is.
    Shaz said:
    State 1 is the death state. You should not be putting any other state as #1.
    Ohh, that makes sense. Thank you!