So I'm making an exploration game and there's a poison-like status called Hunger, which is applied to the party at the beginning of the game and depletes a little HP after a certain number of steps. I have it set to take off 1% of an actor's HP at the same rate as the default poison state, and I tack it onto the party right after the intro cutscene ends.
For some reason, though, it kills my party the second it's applied. Why is this, and how can I fix it?
For reference, each party member has 100 HP, and the status is set up like this:
State 1 is the death state. You should not be putting any other state as #1.
And state 2 is the guard state. You should also not change this to anything else.
These two state ids are coded into the core scripts. I suggest you start from a higher number.