Stats affecting state rate and duration

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Started by Seirein 1 posts View original ↗
  1. I'm looking for scripts that would allow:
    • Increasing the duration of individual states based on a stat. Ideally, this would allow an upper cap (no increases to duration above a specific stat value) and separate modifiers for minimum and maximum duration (so a state could go from 3-5 turns to 7-10 turns at optimal stat value)
    • Increasing the chance of inflicting a state based on a stat, varying by individual state and ability.
    e.g.:
    • Ability 1 can inflict State A with a base 40% chance, increasing by 0.4% per Magic point. State A has a base duration of 4-6 turns, but at 60 Magic, the duration rises to 7-10 turns.
    • Ability 2 can inflict State A with a set 70% chance, with no modifier for Magic. The duration works the same.
    • Ability 3 can inflict State B with a base 50% chance, increasing by 0.6% per Magic point. State B has a base duration of 3-5 turns, but at 80 Magic, the duration rises to 5-8 turns.
    A script that applies a fixed duration for the state between the minimum or maximum value in the editor based on a stat would be an alternative. (e.g. State X lasts for three turns below 30 Magic, scales between 3-7 turns between 30 and 70 Magic, and maxes out at seven turns above 70 Magic.)