Hey Folks,
I have been toying around for a while now but with little luck and I know it frustrates vets here when newbies hassle them for answers or quick fixes but honestly I am just not sure what to do and none of the youtube turotials I could find were helpful.
In my game "fighter" classes have fighting techniques that cost TP but are intended to give them a static increase in stats until the end of melee or until removed by a counter technique. For instance... Frank the fighter attacks with All Out Attack! All Out Attack Inflicts 100 damage with 125% attack power but lowers the attacker's Defense by 10.
How do I make this possible? Likewise I want to be able to have attacks that can "raise attack" by 5 or 10 and lower an opponents Agility by an equal amount. Yet, I just cannot figure out how to do it. I had a custom script in VX that allowed me to do it and I had a very diverse and interesting combat system but I am trying to port everything over to Ace now and actually complete my project but I don't want to lose this feature of the combat system I am designing.
Thanks in advance!
Akashic Soldier
Static Increase or Decrease to the Attacker's Stats
● ARCHIVED · READ-ONLY
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You would most likely inflict someone with a state for dealing with the stats.
If you know a thing or two about VXA's scripting system, you can use script calls in the formula (and much more, as Fomar shows on his blog). You simply need to the command a.add_state(x), where x is the state you want to add. -
Yeah this is of no help to me (but I really appreciate the effort!). I need some way of adding a state to an actor when they perform a skill and some way of raising or lowering their stats (temporarily) by a static value instead of as a percentage.