Is it possible to have states that pile up? For instance, if a state "Evade" grants you [EVA]+40%, can it be changed so that it can be granted a second time, giving that character [EVA]+80%? Or alternately, can a state "Evade" be changed into another state "Evademore"?
States that pile up?
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By default, buffs (not states) stack up to 2 times, +25% each time for a maximum of +50%. Only HP, MP, and the 6 main stats can be buffed though. Debuffing it drops it by a stack, to a minimum of -50%
Any other stat would probably require a script to work reasonably well. -
'Buffs' or 'States' don't stack. It just raises and then lowers back to normal. The battle system 'Melody' includes State Parameter Change and Stack States. You might want to look at that.
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So there's no way of doing either without scripts? All right, thanks.
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Wrong, Buffs DO stack, up to 2 levels (editable through scripting), but as stated, buffs only affect the 8 main stats (HP, MP, ATK, DEF, MAT, MDF, AGI, LUK).But i liked the idea, i might make an script so buffs can be used for traits too...'Buffs' or 'States' don't stack
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Yes, I meant without scripting.
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Usagi Buffs do stack even without scripts up to 2 levels, more than 2 levels would need scripting. It's a default behavior of ace.
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Oh, sorry. I still have VX functions in my head.
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Scripting it is then, you can try requesting one :)
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