Hey, second time posting here, i need to know if there's a way to make a state trigger another state after a period of tme of having said state
In case you dont understand: here's an example
Say for example, i have a state, Pertrify, and it has no initial effects on the player, after say, 7 turns or so, the state goes away, but causes a new state, Stone to appear, causing the player to "Die" because they are no longer able to move, at all, until a specific item is used, like a gold needle in final fantasy for example
State Triggering another state after a period of time
● ARCHIVED · READ-ONLY
-
-
My State Add/Remove Commands Script was designed for this exact purpose - it lets you trigger stuff to happen when a state is added or removed.
If you wanted it to REALLY be based on a timer (X seconds rather than 7 turns or when the original state is removed) you could also use my Extended Game Timers Script.
There are probably a few other scripts that would do similar things, but I couldn't tell you which ones they are or who wrote them. A visit to the Master Script List might give you some results. -
Thanks =3 I'll give it a shot
-
An alternative to Shaz' solution would be this script: http://www.himeworks.com/2013/03/29/progressive-states/